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Before I dig in, a few ground rules I'd like to establish:
- Please be considerate of the different ways our many members experience MCME and what they view as important
- Take into account the resources available and stated community goal before proposing something
- Remember that most of us are only accompanying the MCME project for a short while relative to its current and future potential age, so personal dreams and wishes are welcome but have to be contextualized and analyzed in the grand scheme of things
The main subject of the timeline will be our building and development projects. While researching potential formats and layouts for the official MCME Roadmap we realized that there are multiple ways of approaching laying out the future of MCME. Here are the opinions we felt were best suited for our project:
- Rolling Wave Relative Timeline: A 2-axis timeline layout with distances and detail being more exact closer to the present and becoming more vague and compressed further into the future. The benefits of this approach are that it's easy to set up, edit, and share with any spreadsheet application, easily expandable, and very flexible. Its drawbacks, as you can see below are clunkiness, a lack of information, only 2 axes, limited controls/automation and it can get messy if subprojects or different labels would also have to be displayed.
- Now, Next, Later: This approach groups all projects and tasks into 3 buckets. The "Now" bucket with all present projects and tasks at hand would be quite granular while the "Next" bucket would be near-term broader plans for the foreseeable future. Lastly, the "Later" bucket would contain more high-level long-term planning. The benefits of this approach would be its simplicity and granularity. As for drawbacks, this approach would be harder to set up and manage in a spreadsheet and would probably require specialized software as well not including a timeline view or a way to show dependencies.
- Treebeard: With this approach, we would be putting the relationships and dependencies between our projects in the foreground. A tree map usually branches out from a central point but with multiple projects running parallelly multiple trees are possible. Benefits: easy to plan new projects and subprojects as well as related or linked projects and integrate them within the wider web of the project structure. Great overview! Drawbacks: Very complex without the help of a specialized tool. Can get very messy with many projects and subprojects being added. The timeline view is possible but could be even messier depending on the level of granularity.
The prototype roadmap does not offer much concrete information on which projects feed into each other and what subprojects, larger plans like the Hobbit Path will have. With soon 14 years of cumulated experience in project planning and management, I think we would even be able to lay out a concrete, step-by-step plan to guide the community to map completion. While that would come with its own challenges, we would definitely be interested in your thoughts on it.
So we are looking for feedback in these areas:
- Granularity: How in-depth does the community want us to portray each project and subproject?
- Time Scale: With actual project timelines being hard to pin down on MCME, how should we approach the aspect of time in our roadmap?
- Order & Prioritization: The prototype roadmap lays out the rough direction the community is currently heading in. While the priorities will definitely be the paths of the protagonists from both The Hobbit and The Lord Of The Rings trilogy, we are open to suggestions on which other projects should run parallelly.
- Relations: Many of our past and potential future projects seem to develop certain relations with other ongoing projects. How closely should we map these?
- Importance: How integral do we want the Roadmap to be in every decision we have to make on MCME?
- Foresight: We have not talked about the end game of the MCME project much yet but in regards to building, how far out should we extend our planning and would we want to set a "Completion" point?
While working on the Prototype Roadmap (see above) I also realized that the way we are mapping MCMEs future right now is very project-driven. Don't get me wrong, this section is not meant to downplay the importance of the task and goal at hand nor advocate for any distractions that could hinder their progress. While trying to boost recruitment and retention over many years and even more initiatives, I observed that overall community morale and motivation is balanced by two factors primarily:
- Build Progress: the persistent feeling of achievement
- Community Building: what really keeps us around
- YouTuber tours
- Collaborations with other communities
- Large events
- Standalone maps
- Gameplay developments
So we are looking for feedback in these areas:
- Milestones: the concept of accentuating certain points on our roadmap with special activities
- Collaborations: Who would you like to see join the server? What should we be showing them? How could MCME be introduced to new audiences?
- Gamification: How does the community currently feel about introducing some playable aspects of the Lotr story to our map? And how should that be included in future plans?
- Cadence: How often do we feel we would need to (or be able to ... depending) take a step back and enjoy the fruits of our labor for a bit before diving back in?
Finally, thanks to the help of @WieldableMars0 we managed to put together a proper MCME Progress Status page. Based on those statistics it looks like we achieved quite a considerable amount of work on our immediate goals. I think it's also obvious where the community got distracted with Gondor, around 2016, leaving progress on the path dormant for multiple years. My hope with the Roadmap is to provide such a thoughtout, comprehensive resource to our future members that it would be easier and more exciting for them to keep to a plan that steadily progresses the community towards its "final goal" rather than get distracted. I hope you liked this presentation and I would like to encourage you to contribute to this discussion! It will literally shape the future of MCME.
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