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Resolved Lighting Bug In Freebuild

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wyliewylie

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So I had Jord move my Theme Build from the TB World to the regular freebuild world so I could have more space to expand it.
After he copied and pasted it, it seemed to be fine, but after getting off for a while, I came back to this.
EWb1JI8.png


This build has a full roof and should be completely dark.

I tried re loggig again and got nothing.
Any ideas anyone?
 
I'm not 100% sure but I think if you update the blocks say with a torch and remove it, it might go dark again
 
Ah... that worked for the goblin town themed build

Staff might be able to change the lighting levels with voxel or WE
 
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So I had Jord move my Theme Build from the TB World to the regular freebuild world so I could have more space to expand it.
After he copied and pasted it, it seemed to be fine, but after getting off for a while, I came back to this.

This is like one of those "find the differences" pictures :D My friend, you got fooled by our texture packs :p If you look at the pillars you will notice some stone blocks being strangely more brighter than the others. Those are actually glass blocks with stone textures, but even if the the texture doesn't seem so, light can go through them. So, best you switch to default texture pack and replace all stained glass blocks with normal stone.
 
This is like one of those "find the differences" pictures :D My friend, you got fooled by our texture packs :p If you look at the pillars you will notice some stone blocks being strangely more brighter than the others. Those are actually glass blocks with stone textures, but even if the the texture doesn't seem so, light can go through them. So, best you switch to default texture pack and replace all stained glass blocks with normal stone.

I actually used those stained glass panes just for the reason that tey look like that.
I already checked inside all the pillars, theres no light sources.
 
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