~:~|~:~ Mordor 1A ~:~|~:~
Project Leader: Mershy
Co-Leader: Rudolphius
Project Staff:barteldvn, TheStephen, TBD
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OVERALL PROGRESS AND STATE
Approximate Overall Progress Percentage: 10%
Current Progress State: Concepting + Planning
Section 01 - Mordor Approach
Old Ithilien - 10%
Moorland - 0%
Dying Moorland - 0%
No Man’s Land - 10%
Dagorlad - 0%
Section 02 - Udun
TBD
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This is the official first post in reference to the Mordor Master Plan. I shall re add the map but please refer to this document also for additional information. With that said I would like to introduce you to the first project post for Mordor. This project post outlines the first area we would like to start within Mordor, which also encompasses parts of the outside terrain to tie in the area.
The first area we have decided to start is the 1A region in reference to this map -
This was created as an overall region area that we could follow, borders to be determined and probably edited in the micro scale. In this case, due to density of builds within 1B, I have decided to put Carach Angren into 1A in turn creating a good stopping point for the overall project area.
PROJECT AREAS
We have a couple project areas within the project running from terrain and detailing, architecture, camps, mines, tunnels plenty of variety to concept and build. The overall project area has been expanded a little due to over areas needing to tie into the Mordor region, specifically the outside terrain. This will need to be tackled in the first section. The second section will be the Black gate and beyond up until Carach Angren that is the stopping point for Mordor 1A.
Section 01 - Mordor Approach
Section 02 - Udun
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Section 01 - Mordor Approach
The Mordor approach is as follows. We have the road heading northwards towards the black gate and the surrounding terrain. For Ithilien, the idea is blending the older style and continuing that northwards until the red moorland boundary. This will save some time having to create a brand new style just for a small area.
Existing Ithilien - Trees, terrain and vegetation to be kept the same as current Ithilien and extended North to the Moorland border.
Moorland - Open heathland area with trees dotted around the area. This blends with the “Newer” Ithilien Style.
Dying Moorland - Same as above but with a gradient from lush Moorland to a more dry/decaying style.
No Man’s Land - One of the main areas that will be the first transition into the Mordor RP. Very cracked and desolate with dry vegetation, cracks and mud within the landscape and new RP additions including a dead bark system and varying types of bones. This will blend on the northern Dead marshes border.
Dagorlad - The Dagorlad will be the greyer terrain piece that connects to the main mordor terrain leading to the black gate. This will feature a brown to grey gradient from the dying moorland and no mans land and feature cracks, fissures and fumaroles spouting smoke.
No man's land and the Dagorlad will require plenty of concept work as well as properly planned out routes from the road and Frodo and Sams journey.
- Lore -
- Inspiration -
Moorland -> Dying Moorland -> No mans land concept
Putrid log models
No mans land concepting and gradient blends
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Section 02 - Udun
Loose outline of potential Udun area
So the second section of the project will consist of the Udun region and the first approaches to Mordor! So the project area for this one will consist of from the outside the black gate all the way to Carach Angren, that being our “Project border” as a nice boundary.
The map above is a very loose outline of what to expect,I plan to amend and revise this when we get closer to that region. Things such as concepting will also need to take place so if you are interested please get in contact. @Wieldablemars will be mainly helping overseeing this region.
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