~:~|~:~ MORDOR ~:~|~:~
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Project Leader: BWOT
Co-Leader: barteldvn
Project Staff: Wroxxite, Eriol_Eandur, Dav3ck, Credoo, ooitsbirdo
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Project Leader: BWOT
Co-Leader: barteldvn
Project Staff: Wroxxite, Eriol_Eandur, Dav3ck, Credoo, ooitsbirdo
Background loreOne does not simply walk into Mordor
Mordor was a black, volcanic plain located in the southeast of Middle-earth to the East of Gondor, Ithilien and the great river Anduin. Mordor was chosen by Sauron to be his realm because of the mountain ranges surrounding it on three sides, creating a natural fortress against his enemies. Translated, it means, "Land of Darkness"
Introduction
Mordor is going to be our next project and will be the primary focus of Summer 2018 to the start of 2019. It is a vast project which is split into side project and of which there are 6 stages. Each stage has 2-3 sub-projects and we will not move onto the next stage until the current one is 100% completed. Please send me a direct message if you are interested to a leader role of one of these sub-project areas.
The highlights of Mordor have been a combination of lore and non-canon lore which doesn’t interfere with the original lore. The reason for this is so we have big lands of nothing and to also add more characteristic to the map itself.
The mean roads of Mordor have been laid out, as has main rivers, main geological features, key points, key towns and etc. I have done this so that a designer can choose a section and not feel overwhelmed as they have something to work on.
Map document can be found here: Mordor Master Plan
Status:
Stage 1:
1A: Ephel Duath North, Planning Stage, Leader: @Eriol_Eandur, Link: Ephel Dúath
1B: Udun, Planning Stage, Leader: @BWOT, Link: In Progress - Mordor: Udun
1A:
- Minas Morgul
- Cirith Ungol
- Shelob’s Lair
- Durthang
- Morannon
- Carach Angern
Stage 2:
2A: Ephel Duath South, Not Started, Leader: TBD, Link: TBD
2B: Plateau of Gorgoroth, Not Started, Leader: @dav3ck, Link: TBD
2C: Mirthram Spur, Not Started, Leader: @BWOT, Link: TBD
2A:
- Nan Ungol
- South Gorgor
- Nargoth
- Daemon Angren
Stage 3:
3A: Ered Glamoth West, Not Started, Leader: TBD, Link: TBD
3B: Ered Glamoth East, Not Started, Leader: @BWOT, Link: TBD
None
Stage 4:
4A: Ered Luthi East, Not Started, Leader: @barteldvn , Link: TBD
4B: Lithland, Not Started, Leader: @Wroxxite , Link: TBD
4A:
- Vale of the Beasts
- Eastern Desolation
Stage 5:
5A: West Nurn, Not Started, Leader: @BWOT, Link: TBD
5B: Central Nurn, Not Started, Leader: @Wroxxite , Link: TBD
5C: East Nurn, Not Started, Leader: @ooitsbirdo , Link: TBD
5A:
- Nurngost
- Thaurband
- Caran
- Eastern Guard
Stage 6:
6A: The Eye of Mordor, Not Started, Leader @BWOT, Link: TBD
6B: Ered Luthi West, Not Started, Leader: TBD, Link: TBD
6C: Tower Spur, Not Started, Leader: @barteldvn , Link: TBD
6A:
- Barad Dur
- Orodruin
- Ungol-Latta
- Camp of the Mouth
6C:
- Hidden Vale
- Plain of the Black Steeds
Other:
The Art and Inspiration will be done within each sub-project and each section will have a staff project thread and a public thread. Each subproject will have a leader, co-leader and multiple involved staff. There will be a lot of droog jobs we can run in this project.
More in Depth Information:
Please refer to these diagrams:
https://cdn.discordapp.com/attachments/418848843564580874/448943270496698368/Wind.png
https://cdn.discordapp.com/attachments/418848843564580874/448944077413679114/Biome.png
https://cdn.discordapp.com/attachments/418848843564580874/448944077774520320/Elevation.png
https://cdn.discordapp.com/attachments/418848843564580874/448944085693235210/Temp.png
https://cdn.discordapp.com/attachments/418848843564580874/448943270496698368/Wind.png
https://cdn.discordapp.com/attachments/418848843564580874/448944077413679114/Biome.png
https://cdn.discordapp.com/attachments/418848843564580874/448944077774520320/Elevation.png
https://cdn.discordapp.com/attachments/418848843564580874/448944085693235210/Temp.png
Mordor is fairly windy and the mountain ranges encircling it change the direction often. This means on the mountains (on the exposed faces) there needs to be a lot of wind erosion. Mordor is mostly considered in the desert biome however the outside ridges are considered from srub to needleleaf with some broadleaf in the south. The temperature is fairly warm, resulting in most likely an arid feel, with lots of draughts, dried up rivers and etc. The elevation ranges from below sea level near Nurn to around 2 miles above sea level.
Project Announcement Thread
The to update the public of announcements to do with the project.
Link: In Progress - **Mordor**
Project Discussion Thread
The thread to discuss in general the project, comment on any updates or any other non-announcement topic.
Link: In Progress - **Mordor**
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