• Welcome to MCME!

    Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

    To get started, visit The New Player Guide

    Joining the server

    Joining the server can be done straight away, but you will have to pass the New Player Quiz. Use the The New Player Guide to get acquainted with our community.

    IP: build.mcmiddleearth.com

Cancelled Mr_Kekss Artist Application

Status
Not open for further replies.

Mr_Kekss

Slab Fanatic
Supporter
Commoner
Credits
0
XP
1
Date joined: 14th August 2019, active since April 2020

Jobs and Plotbuilds:
Jobs:
Adding stalagtites in Great Cavern with barteldvn --> Link
Cave smoothing and stalagtites in Moria with barteldvn --> Link
Shrubs in Belfalas with Mithrilled --> Link
Shrubs in Belfalas with barteldvn --> Link
Shrubs and removing vegetation near Minas Aduial with barteldvn --> Link
Shrubs near Goldarce with Mithrilled --> Link
Walls and vegetation in Osgiliath with barteldvn --> Link
Streams in Anorien with Xmine01 (trial job) --> Link
Replace underwater blocks in Osgiliath with barteldvn --> Link
Adding slabs to the Lefnui river in Andrast with Mithrilled --> Link
Ruining and decorating in Moria Uni with barteldvn --> i forgot to take a pic...
Ruins in Lond Daer with mattlego and _Luk --> Link
Took part in the Osgo wall build day (anniversary event) by maski98 and Rogue_Scholar -->Link
Planning bay terrain in Lond Daer with maski98 (trial job) --> Link
Finish vegetation in Fenmarch with Darki --> Link
Cliff smoothing in Edhellond with w0rldunder (trial job) --> Link

Plotbuilds:
Osgiliath rebuilt tower concept for Rogue_Scholar --> Link
Moria house interior and detailing in the Upper Mines for Mershy --> Link
(Updated) Moria house interior and detailing in the Upper Mines for Mershy --> Link
Stream planning in Anorien for Xmine01 --> Link
Vegetating Rammas Echor for draonic_slayer --> Link
Vegetating Rammas Echor #2 for draonic_slayer --> Link
Blockmixing Rammas Echor for draonic_slayer --> Link
Blockmixing Rammas Echor #2 for draonic_slayer --> Link
Small mining area in moviecave for aVeryAngryBadger --> Link
Stream planning #2 for Xmine01 --> Link
Entwash vegetation #1 for FoolhardyFish --> Link
Entwash vegetation #2 for FoolhardyFish --> Link
Detailing in Ironmere mine for maski98 --> Link
Collapsed section in Ironmere mine for maski98 --> Link
Terrain smoothing on the Pelennor for TheSweViking --> Link
Pelennor Bakery for Rudolphius --> Link

Artist School:
Trees with Rogue_Scholar and aVeryAngryBadger --> Link
Natural shapes/rivers with Rogue_Scholar and maski98 --> Link
Planning with ooitsbirdo_KGB --> Link
Anorien style with Orruss and Johnyeric --> Link

Themed-builds:
Gatehouse (40, 47040) --> Link
Old Mill (1635, 47430) --> Link
Pits of Isengard (-1040, 47850) --> Link
Tirith Aear (220, 48250) --> Link
Moria East Gate (-1140, 48675) --> Link
Marsh [Concept] (-220, 51930) --> Link
Elf House (2430, 52580) --> Link
Tomb of Elendil (3130, 52700) --> Link
Stream/River (530, 53330) --> Link
Carach Angren (,) --> Link
Dead Marshes (1980, 56450) --> Link
Emyn Beraid (-1520, 59670) --> Link
Roman ruins (-3500, 60855) --> Link

Additional Builds:
Medieval style town that i built a while back in singleplayer --> Link
My own (very unfinished) version of Hobbiton that i built a few years ago in singleplayer (modded) --> Link
Rural Anorien house --> Link
Stone bridge --> Link
Dwarven aqueduct --> Link
Lond Daer aqueduct --> Link
Well designs --> Link
Alpine cottage --> Link

Helping in Freebuild-Projects:
Minas Calad/vault-city --> Link
Amon Rudh --> Link
Gondolin: Road --> Link
Beleriand map/miniature locations #1 --> Link
Beleriand map/miniature locations #2 --> Link

Your interests:
I like building in the current Gondor and Anorien style the most, but i always try to improve my skills in different building styles such as Dwarven, as well as terraforming and vegetation.

Your motivation:
The first time i saw the MCME server, i instantly fell in love with it. As a huge Tolkien fan, this server and it's great community are something truly special for me. The quality of the builds on the server is mindblowing and it would be a great honor for me to help create this amazing world together.
 
Last edited:
Hey @Mr_Kekss

Vault city
Maybe take a look around Dol Amroth, especially the richer district, I feel like your house looks a bit too unstructured and uses too much pointless detail (and has some potential instability issues like anvils underneath full blocks).

Osgiliath rebuilt tower
The interior doesn't look very military focused, there's tables with drinks on them in front of the arrow slits, a nice carpet. Also ladders are kind of inconvenient and it seems like you have enough space for a staircase.
 
Marhses:
The shape of the river looks quite good.
- Play around with more height differences, you can easily stack these plants up to achieve many different heights
- Maybe try to organize your veg a bit more, eg. have reeds closest to the water, dryer plants on places far away from water, more plants in groups/clumps ...
- Put some plants also in the water and not just on blocks

Moria east gate:
- I'd suggest you try and take a look around more of Moria and take inspiration from the most recently built areas.
- Ceiling is way too flat to be stable, try making arched or vaulted ceilings (see for example 21st hall)
- Having the pillars only in the middle of your hall and not on the sides makes it weird and difficult to connect the two when you do a vaulted ceiling. Thus would have either made the room smaller so there's no need for the middle pillars and you can just have one arch across between the walls, or better added pillars to the walls as well to have arches in between.

Tirith Aer:
- The cliffs look very plain, try using more than one colour of stone. For example you could add blobs of the normal stone and some brown like stone/dirt underneath your grass. You could also base the position of the normal stone to the wetness of the cliff (eg wetter closer to the ground and higher up underneath the grass--> middle of the cliff dryer or in other words lighther)
- The bottom of the tower looks pretty good, I would have liked it more if it went less quickly into such a long and thin design.
- The very top part also looks a bit too long.
 
Update:
added bay terrain in Lond Daer to Jobs


Comment:
Recently i was quite busy with school among other things, but i hope to get more stuff done in the future.
 
Update:
added Elf House to Themed-builds




Comment: I'll add media albums to my updates from now on. Will still add new links to the original post though.
 
Last edited:
Update:
added vegetation in Fenmarch to Jobs


Comment:
I'll only add media albums for solo-projects, not jobs. I added the link in the update though, so you don't need to search in the original post.
 
Update:
updated Moria house interior and detailing in Plotbuilds




Comment:
fixed some stuff and added two new rooms.
 
Her Keks,
looking really nice, I like the river, the interior is also solid from what I can tell, you are making a really good progress on improving your quality, looks promising ;)
 
Status
Not open for further replies.
Back
Top