It’s Time For an Upgrade!
MCME Gets Ready For 1.18!
MCME Gets Ready For 1.18!
Editor's Note by Mapthor
G’day chaps, it’s time for another edition of the Times! As per usual, the past two weeks have been pretty quick apart from the fact that we might be moving to 1.18 soon! I know it’s crazy, but we’ll have to wait just a little bit longer until Eriol sorts out all the issues. In the meantime, take a quick peek at the new height limit increase as shown by our wonderful Designer Drao!
Happy Sailing,
mapthor
~ Project Progress ~
Anduin - Lead: @Wyattrox03 | In Progress
Report by Wyattrox03
The time has come: two vegetation jobs have taken form on the east bank of the Anduin, during which American night Adventurers and Commoners tried their hands at bushes and small shrubs. Keep an eye out for more jobs and keep on trucking MCME.
Anorien - Lead: @draonic_slayer | In Progress
Report by Draonic_Slayer
2 more weeks, the fields around Rudo’s village have been filled out due to the hardwork of Rudo and Green, special thanks go to Rudo’s WorldEdit skills. In the Osgo Fields, Badger has been filling out the fortified manor and it is coming along nicely. Across by Halifirien, Topcatflap has been colouring the rest of the hill giving it some long awaited details. Bohemian_Beetle also built a very nice beacon tender house for the final beacon.
~ General Announcements ~
Become a Donor
Keeping MCME running is not free, every month we have to pay $265 to keep up all our work. Donations help us keep doing what we love and providing you with amazing builds to look at. Donations are not required but greatly accepted, if you want to help us in our feat of rebuilding Middle Earth in Minecraft you can donate here.
Viewing Donation Drive: Community Costs
Our Donors
- Guest
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~ Rank Updates ~
Report by Givet10_
Report by Givet10_
Dahlfc: Incredible news! Dahl has finally gotten the rank of Artist after an astonishing 2.5 years! Will this server record of longest lasting Artist app ever be beaten? We'll have to find out, but congrats Dahl! Hopefully we will see lots of your amazing builds on the main map soon.
Promotion
NicovicTheSixth: Bad news, Nic has decided to step back from his rank of Manager after a few years of working on PVP plugins, other dev stuff and being part of the Staff Team. He'll now have the blue colour in his name and can focus even more on his studies, good luck and thanks Nic for the things you've done.
Resignation
~ Interviews ~
Interested in interviewing for the Times? Contact @_Shen or @Soarz9 on the Discord, forum, or server.
~ Winners of “The Week” ~
Interested in interviewing for the Times? Contact @_Shen or @Soarz9 on the Discord, forum, or server.
~ Winners of “The Week” ~
I feel like I should quickly clarify here that I only put content from #screenshots in the Media Winners, not content from any other channel. Only exception to this rule was about a year ago when I put something from the Video Team's chat channel into the Media Winners, but that was a rare case. It was an Annuminas shot. Anyway, point is if you want something to have a chance at ending up in the Media Winners, you must post it in #screenshots, not #screenshots-feedback. Have a nice day and enjoy the Media Winners!
MEDIA Winners:
Honorable Mention: Noice lil' silhouette shot of Weathertop. Rather like the sky myself. Shot by Dahlfc.
Honorable Mention: Too much fog for my liking, but the lighting and composition are nice. Shot by Rogue_Scholar.
Honorable Mention: Good lighting and composition, though I feel it wouldn't have hurt to have increased the amount of shadowing on things a bit more. Shot by TitusTheBard.
Honorable Mention: Shot by Bohemian_Beetle
Honorable Mention: While the subtle fog editing might've worked for Rogue_Scholar in his other shot of Tolfalas, I don't really like it here. It's not bad, but it's fairly clearly edited in this time and in all corners. His lighting similarly, isn't my favorite. The composition, however, is very good, and the shot itself very original.
Honorable Mention: The core parts, lighting and composition, are good, with balanced lighting all around and an easy to spot focus. I can't stand how dark those shadows get, though, look far over edited. I may note the black line at the bottom edge of the screen, that's a sign that shadows were darkened too much in the editor. Shot by Bruceboy.
Media Winner: Much respect to Rogue_Scholar for taking the time to load all these chunks of Tolfalas. Love the lighting and composition. Tone's a bit too blue for my liking, but that's a relatively minor issue. Well done, Rogue!
Honorable Mention: Too much fog for my liking, but the lighting and composition are nice. Shot by Rogue_Scholar.
Honorable Mention: Good lighting and composition, though I feel it wouldn't have hurt to have increased the amount of shadowing on things a bit more. Shot by TitusTheBard.
Honorable Mention: Shot by Bohemian_Beetle
Honorable Mention: While the subtle fog editing might've worked for Rogue_Scholar in his other shot of Tolfalas, I don't really like it here. It's not bad, but it's fairly clearly edited in this time and in all corners. His lighting similarly, isn't my favorite. The composition, however, is very good, and the shot itself very original.
Honorable Mention: The core parts, lighting and composition, are good, with balanced lighting all around and an easy to spot focus. I can't stand how dark those shadows get, though, look far over edited. I may note the black line at the bottom edge of the screen, that's a sign that shadows were darkened too much in the editor. Shot by Bruceboy.
Media Winner: Much respect to Rogue_Scholar for taking the time to load all these chunks of Tolfalas. Love the lighting and composition. Tone's a bit too blue for my liking, but that's a relatively minor issue. Well done, Rogue!
THEME-BUILD Winners
~ Lore of the Week ~
Lost in Translation
When reading the stories from Tolkien's legendarium in their original English, it's easy to miss (or to forget) the fact that they're intended to be translations from another language entirely. As Tolkien explains in Appendix F of The Lord of the Rings, the writings were fictionally meant to have come to him from a distant past, written primarily in Westron (the 'Common Speech' of Middle-earth in the Third Age); and by means of his particular knowledge as linguist and philologist, Tolkien translated them into English 'as a history for people of today to read.'
Appendix F tells us that the Westron was a Mannish language, 'though enriched and softened under Elvish influence.' It originated with the speech of early Men; and after the influence of the Elves of Beleriand upon the Three Houses of the Edain, it evolved into the more noble Adûnaic, the speech of the island kingdom of Númenor. When the Númenóreans spread their culture back to Middle-earth, the Adûnaic was mingled with the earlier languages of lesser men, and became a Common Speech that spread through all the lands with which these Men of the West (or Dúnedain) had dealings. Further expanded by the Elven influence upon the Dúnedain, the Common Speech evolved into the Westron of the Third Age.
At the end of the Third Age, most of the Men (and Hobbits) in the lands that once comprised the kingdoms of Arnor and Gondor spoke Westron, though often in varying dialects. Tolkien represented these differing dialects of Westron, of course, by writing them in analogous dialects of English. But some Men in the north still spoke languages that were derived from the pre-Adûnaic language of the Edain. These people included the Northmen of Dale, the Woodmen of Rhovanion, the Beornings, and the Horse-lords of Rohan. Tolkien therefore 'translated' these other related tongues into Germanic languages akin to English, to show their relationship to Westron. As such, the language of Lake-town and Dale is represented by Old Norse (and consequently, so are the names of the Dwarves from that region); the language of the Rohirrim (as well as the Beornings and the Woodmen of Rhovanion) is represented by Old English; the common ancestral Northmen language of these latter three is represented by the historically earlier Gothic; and some older Hobbit words and names are represented by Frankish (to show their ancient relationship to the Northmen). [It should be noted here that, for those who read editions of Tolkien's works translated from the English, these variations of English dialect and linguistic relationships must inevitably (and unfortunately) be lost.]
But if the texts came to Tolkien primarily in the Westron, what then did the 'untranslated' writings look like? We can get a sense of them, because Tolkien of course created examples of Westron, or Adûni, as derived from his previously created Adûnaic language. For example, he gives us the Westron translations of names quite familiar to us, though their original forms may seem quite unfamiliar and strange. Instead of the English 'Rivendell', the Elvish name Imladris rendered in Westron was Karningul; the 'Shire' was Sûza; the Shire-folk's own word for 'hobbit' was kuduk (with the older but related Rohirric term being kûd-dûkan, rendered in Old English as 'holbytla'); Samwise Gamgee was actually Banazîr Galbasi; and Frodo Baggins was Maura Labingi, residing at Laban-neg ('Bag End'). Strange indeed!
Presented by: ExeterKered
~ Question of the Week ~
This Week's Question:
What is the only word known to us in the language of Dunland, and what does it mean?
Question:
What alarm signal was used to alert the hobbits of the coming of white wolves across the frozen Brandywine River during the Fell Winter of T.A. 2911?
Correct Answer:
The Horn-call of Buckland
Winner:
@HoverKing Congratulations!
What alarm signal was used to alert the hobbits of the coming of white wolves across the frozen Brandywine River during the Fell Winter of T.A. 2911?
Correct Answer:
The Horn-call of Buckland
Winner:
@HoverKing Congratulations!
Presented by: ExeterKered
~ More Media ~
You know us, we love sharing our progress and Twitter is the perfect place. Give us a good follow and always have something to look forward to on your daily scroll. Just to spice it up, comment your favorite parts of our builds at MinecraftMiddleEarth (@MCMiddleEarth) | Twitter. You won't be disappointed!
Sometimes you just want to enjoy some quality pictures, we got you covered. Head on over to our Facebook account, try following us there too Minecraft Middle-Earth
It doesn't matter if you just woke up or after a busy day at work; scrolling through Instagram and seeing a cool project you have worked on, or just amazing graphics from your favorite server on your favorite game- MCME's Instagram is the right place to be. Check it out at mcmiddleearth on Instagram, or this perfectly good link to take you straight there.
But of course, the most important and obviously most used social network is of course Planet Minecraft! Be sure to give us a diamond there. It costs nothing! Minecraft Middle Earth Minecraft Server
~ Closing Statement ~
Did you know that Disney produces 27,000 heads of lettuce every year? I didn’t, but now you know
Excellent work, Times Team!
Quote by Vladimir Makarov
“Revenge is like a ghost... It takes over every man it touches... Its thirst cannot be quenched... Until the last man standing has fallen...”
The Official MCME Times
mcmiddleearth.com
Did you know that Disney produces 27,000 heads of lettuce every year? I didn’t, but now you know
Excellent work, Times Team!
Quote by Vladimir Makarov
“Revenge is like a ghost... It takes over every man it touches... Its thirst cannot be quenched... Until the last man standing has fallen...”
The Official MCME Times
mcmiddleearth.com