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Ultra HD (4K) far render shader screenshots

Finrod_Amandil

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So as you may have heard we have now a Cinematic server which allows rendering far more chunks than the normal server (only few people have access simply because it uses a gigantic amount of server power). While @Dallen uses that along with Cinema4D I keep working without 3D editor or rendering program, but instead include shaders and take the screenshots in Ultra HD (4096 x 2160 px) using Mineshot.

As you have no access to that server I of course offer following some requests, however think of that I cant make shots with render distances as far as dallen can ;-)

ERIADOR
NTQGBKV.webp

Shaders used: SEUS-v10.1-Ultra
lnbpqng.webp

Shaders used: MrMeepz Shaders v05 Ultra+
GlZan3G.webp

Shaders used: Chocapic13 V5 Extreme
JP5TrRl.webp

zjeqsJM.webp

Shaders used: Chocapic13 V5 Extreme

LOTHLÓRIEN
lhHRa5E.webp
YPDb9PV.webp

More screens a few posts below...
 
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I think in some way shadders are better than renders because you have a bunch of different really good artists that make presets. With rendering i only have the textures to work with which mean i have to do a bunch of work in photoshop to add fog, clouds, ect.

Btw looks super good, love the 4k
 
ROHAN
8XYSSMO.webp

Shaders used: MrMeepz Shaders v05 Ultra+
HmUExtu.webp

Shaders used: MrMeepz Shaders v05 Ultra+
h2yyd1G.webp

Shaders used: Sildurs Vibrant Shaders v1.08 Extreme
gk8KhFg.webp

Shaders used: Chocapic13 V5 Ultra
PGXokCJ.webp

Shaders used: Chocapic13 V5 Ultra


GONDOR
Ove1T0E.webp

Shaders used: MrMeepz Shaders v05 Ultra+
g2wszRb.webp

Shaders used: Sildurs Vibrant Shaders v1.08 Extreme
I7WFdWL.webp

Shaders used: Sildurs Vibrant Shaders v1.08 High
60xPXxv.webp

Shaders used: KUDA-Shaders v5.0.3 Ultra
6znIF0X.webp

Shaders used: SEUS-v10.1-Ultra
Mb5WvQX.webp

Shaders used: Chocapic13 V5 Extreme
3NMeDoG.webp

Shaders used: KUDA-Shaders v5.0.3 Ultra
yeZUeeV.webp

Shaders used: SEUS-v10.1-Ultra
1qEqhvE.webp

Shaders used: Sildurs Vibrant Shaders v1.08 Extreme
More screens yet to come.
 
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MORE GONDOR
TqBeyAx.webp

Shaders used: MrMeepz Shaders v05 Ultra+
NcgQEFN.webp

Shaders used: SEUS-v10.1-Ultra
H9ZitdQ.webp

a2BzTdO.webp

GFshVI5.webp

qHvv7Lt.webp

t34qxzS.webp

p6EMoqL.webp

Shaders used: Sildurs Vibrant Shaders v1.08 Extreme
31uH84g.webp

Shaders used: Conquest of the Sun





 
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Beacon Hills shot is magnificent. Would there be any way to use this far render server to do a video thing flying along the beacons (like in the movie) without killing your computer?
 
Beacon Hills shot is magnificent. Would there be any way to use this far render server to do a video thing flying along the beacons (like in the movie) without killing your computer?
Most likely not, the sheer amount of loaded chunks is causing a massive fps drop; even without shaders if you stand at a spot for a few minutes fps drop below 10 (and I usually get 150-250 fps on main with best quality Optifine settings)
 
I'd like to request a full screenshot of Pelargir, with slums and all. (If possible :p)
 
I'd like to request a full screenshot of Pelargir, with slums and all. (If possible :p)
Problem there may be that Cinematic server map is not frequently updated; on main I already made some far render shots, you can almost get the main city inside the walls, but not more. However once Pela is fully done q can surely update the map on the cinematic server for some nice screenies
 
Could you get Isengard with the mountains around it?:D
There's a reason that on the first Isengard shot are no mountains ;) Even though it clearly seems like the Misty Mountains and Nindalf shots cover a far larger area, that's not the case (which you can verify with dynmap). So I still tried to get a major part of Orthanc and a nice horizon out of mountains onto one screen, but even with maximum FOV it seems to be impossible...
ew7cAQh.webp
 
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