• Welcome to MCME!

    Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

    To get started, visit The New Player Guide

    Joining the server

    Joining the server can be done straight away, but you will have to pass the New Player Quiz. Use the The New Player Guide to get acquainted with our community.

    IP: build.mcmiddleearth.com

The MCME Times

The MCME Times
~The MCME Times~ #17/17 - New Moria Pack Released
Opening statement Welcome back to The MCME Times! This week Minecraft 1.12 was released as well as some resource pack updates on the server. Sorry that this edition is a bit late but I have to revise for exams, which are ending on Friday; so, I will then have plenty of time to write it. Now, let's jump into the project progress and fall all the way down to the closing statement going through a mixture of plugin progress updates, upcoming things, and cats! Project Progress Andrast (In Progress) - Lead: @jacenpeter This week, there has been more terrain being done but with new textures. There are now sandstone cliffs. Belfalas (In Progress) - Lead: @Darki More terrain smoothing... Dol Amroth (In Progress) - Lead: @Thijs1801 There...
~The MCME Times~ #16/17
Opening statement What an exciting week this has been for 'Beren and Luthien' has been published! The normal hardback version contains the Lay of Leithian and stunning coloured drawings by Alan Lee. We have also had exciting things happening on the server where building has started in Dol Amroth (but not for everyone yet, you need to wait for the new pack and for thijs to say 'go'). Let's now see what else has been going on in MCME this week! Project Progress Andrast (In Progress) - Lead: @jacenpeter Matt has made progress in northern Andrast this week on terrain. Jacen has not made much progress because @Thijs1801 has been getting him to work in Dol Amroth. Belfalas (In Progress) - Lead: @Darki New players have been smoothing...
~The MCME Times~ #15/17 - Gondor RP 2.1 Being Released
Opening statement Welcome back to the great mass of words, that sometimes make sense, which is known as 'The MCME Times!' This week, we have news from the past 2 weeks for somebody didn't get around to writing The Times last week as we were both very busy. But, never mind about that, because we can have extra information this week in one post, instead of two. Now, I have added a new section to The Times called "Smaug's Lore Fact of the Week", this will only be in my editions. Unless @MaDIIReD wants to make an inferior "Mad's Lore Fact of the week". This is located below. Project Progress Andrast (In Progress) - Lead: @jacenpeter Over the past 2 weeks, Jace and matt have been working on the foothills of the mountains which have now...
~The MCME Times~ #14/17
Opening statement Hello everyone, I hope you've had a wonderful week, both on the server and outside. This week's edition of the Times is a day late due to a busy weekend and a day without internet. Thankfully everything is back up and running so without further ado lets get into this weeks happenings. Project Progress Andrast (In Progress) - Lead: @jacenpeter This week there hasn't been much progress in Andrast as exams are still keeping the project leaders busy. There has been some voxelling in the northern regions though. Belfalas (In Progress) - Lead: @Darki Belfalas has seen quite a bit of progress this week. The terrain is still being worked on using building plots, but next to that there have been several stream building...
~The MCME Times~ #13/17
Opening statement Good day! Welcome back to another Times with msaug. This week progress has been happening but has been a bit slow for Dol Amroth is still on hold and exams have been creeping around the corner for several of us (less than 8 days left TI). But this doesn't mean plugin progress has slowed down as quite a good bit of work has been done on them! Now, let's get on with this week's MCME news. Project Progress Andrast (In Progress) - Lead: @jacenpeter Only a little amount of work has been done in Andrast for Jacen and matt are studying for exams. Belfalas (In Progress) - Lead: @Darki This week, Eriol continued with the terrain near Dol Amroth. There is still nice progress at Daddlio's terrain plotbuild which started...
~The MCME Times~ #12/17
Opening statement This week's edition of the MCME Times is brought to you by none other than me, MaD. Now I know what you're thinking: "What year is this, 2014?" but nay, you have not unknowingly travelled through some kind of tear in the fabric of space and time itself, it's just that after a long time I've decided to come back to help take some work of @Finrod_Amandil's plate. And what a good moment to return to writing the times indeed! Nothing like a calm uneventful week to get back in the swing of things without too much pressure. With that in mind... let's get into the news. Project Progress Andrast (In Progress) - Lead: @jacenpeter @Wroxxite has returned and is working on the tip of Andrast. Meanwhile @jacenpeter and...
~The MCME Times~ #11/17
Opening statement Happy Easter everyone! Welcome to this week's edition of The Times. We are sorry about that there wasn't an edition last week for I was on holiday and had awful Internet connection and Luk was busy. Also, I am sorry that this week's is a little late as I got carried away by the Egg Hunt. I would also like to announce that MaDReD will be joining The Times team and he will be writing some of them in the weeks to come. Now, let's jump into the news for the past two weeks... Project Progress Andrast (In Progress) - Lead: @jacenpeter @mattlego has been doing work along the coastline and has completed some things there and Jacen has been working on a geological map that looks amazing: Belfalas (In Progress) - Lead...
~The MCME Times~ #10/17 - New Pack, New Possibilities
Opening statement Hello and Welcome to the second installment of the ever popular MCME Times after the Reboot. The first part is always better. Jokes asides, we have a lot of topics to tackle today so let's get right into it. I hope you can overlook my obvious writing stupidity in the process. To start things off The Dol Amroth Building Team is proud to announce the Dol Amroth Build Day, taking place on the 8th and 9th of April. Through it we want to get Dol Amroth up and running to create something we have never seen before on the server. Which directly leads us to the second topic. Yes, these are a hell lot of new textures. If you have not tried it yourself yet, or simply did not notice, get your hand on the newly designed Gondor...
~The MCME Times~ #09/17 - My First Edition
Opening statement Greetings, now I bet you're all thinking where's Finrod? Well, he is taking a break from writing The Times for the next few weeks, or months, or even years. For now, @_Luk and myself will be writing it instead and we will be taking it in turns and alternating every week. In addition, The Times will now be published every week instead of every two weeks. So, I hope you enjoy my first edition of The MCME Times! Project Progress Andrast (In Progress) - Lead: @jacenpeter Jacen has been doing more voxelling now he is more active again and @mattlego has been helping him quite a bit. matt has been making a beautiful river at the moment that goes down to the sea. Belfalas (In Progress) - Lead: @Thijs1801 @Lindolas has...
~The MCME Times~ #08/17 - Staff Meeting!
Opening statement Past saturday we had our 22nd staff meeting since the foundation of MCME. You can find a summary of what we talked about below. When making these summaries for the Times I always think about the idea that we could also make a sort of public meeting where everyone can listen in and also voice ideas. Generally most things we talk about in the staff meetings are not sensible and would require being secretive about it, only exception are plannings for events and a few issues related to specific players. For that reason I made a poll above to see whether the interest would be there to have such a public meeting. If that would be something you'd like to see once we could consider giving this a shot with the next meeting in...
~The MCME Times~ #07/16 - Behind the Scenes of the new Gondor RP
Opening statement I am very sorry that you always have to read so much about the new RP, I hope I am not boring you too much with it :P Especially this week I will bore you with very unattractive graphics: A big flow chart with a lot of text, and a series of images with mysterious code in it. But now it's high time that you are getting excited about the new pack! We're almost there and the Dol Amroth team is already using the half-baked version of it to assemble some house concepts. As special feature of today's Times I want to introduce you a bit more closely to the behind the scenes of the new RP. Believe me, it really is revolutionary what Eriol developped here. Of course, mods with massively increased inventories are here since as...
~The MCME Times~ #06/17 - Gondor pack 2.0 on the move...
Opening statement Almost half a year it has been since I started the revamp of the Gondor pack... I can only hardly believe it myself. At this point I'd like to thank everyone who has made contributions to it and I even dare naming names: @Eriol_Eandur, @Eaglz24, @_Luk, @Fireinferno13, @Ma5terMinD and @Beathaven. I hope I didn't forget someone! We're still not quite done with the technical stuff, but the end is nigh! And now have fun browsing the new blocks below, and all the other things that happened in the past two weeks! Project Progress Imgur: The most awesome images on the Internet Andrast (In Progress) - Lead: @jacenpeter Jacen has now really moved into detail work in northern Andrast. The terrain shapes are already...
~The MCME Times~ #05/17
Opening statement Yay finally an MCME Times again! As a general announcement I would say that tendencially I am rather going to continue with less editions (towards one edition every two weeks), and instead make it proper and add some extra content bits if I find any. That will prevent the quality from decreasing, and leave me with a little more time to work on other things! Currently we're experiencing a minor bug with the warp plugin, which prevents you from entering warp names that consist of multiple words the way you used to do it. Luckily @Emiel1000111 and @lw_spartan have found a fix to circumvent this bug until it's fixed: Simply put the warp name between single quotes, i.e. /warp 'minas tirith' On the merrier side, it is now...
~The MCME Times~ #04/17
Opening statement This week I'm gonna do something special for once; I'll be going with less words, and instead more images. For the project updates it shall be said that the images mostly cover progress over the past couple week, not specifically over the last week. With that said, have a nice read, or rather, a nice look! Project Progress Andrast (In Progress) - Lead: @jacenpeter Belfalas (In Progress) - Lead: @Thijs1801 Dol Amroth (In Progress) - Lead: @Eaglz24 Lamedon (In Progress) - Lead: @_Luk Mordor Terrain (In Progress) - Lead: @Tyranystrasz Moria (In Progress) - Lead: @Despot666 Tolfalas (In Progress) - Lead: @Tyranystrasz Valley of Erui (In Progress) - Lead: @Mandos
~The MCME Times~ #03/17: New ranks!
Opening statement It's only a matter of a few days now until the new ranks will be completely set up and functioning! For the first rank you have voted that it shall go by the name of Commoner again, so be it! The promotion from Adventurer to Commoner will happen automatically once the plugin is in place and you start getting votes. The command to vote for someone is /vote player and will be accessible by Artist, Guides, Foremen and Staff members. For the Foremen rank I followed both the votes you gave as well as what I deemed personally the best. The rank will be a permanent non-staff rank! If you are interested in obtaining the Foreman rank you can apply from now onwards! Use the newly created Forum for the Foremen applications...
~The MCME Times~ #02/17 - URPS Implementation in progress
Opening statement Eww the second edition of the Times is already late, now that is no good sign for sure, right? Well, no it's not! In fact the reason why this happened is simply because I was working day in day out on our new Resourcepacks, and by Sunday evening I was rather worn out which made me take an evening off instead of writing the Times on time! But I of course will not let you down, so here you go, with another edition of the MCME Times! As a quick foreword I'd like to explain something about our server rules. Recently we took notice of someone advertising a new server and specifically asked players from MCME to join it. As I hope most of you know we have a rule which prohibits such advertising. Now you may wonder why that...
~The MCME Times~ #01/17 - A New Year's speech
A New Year's speech Traditionally every year on january 2nd a new year's speech is held in my hometown which I accompany as part of the local orchestra. And during today's speech I thought for myself, who not do something similar for MCME? Thus I'd like to reminisce about what the year 2016 has brought us, and what 2017 might still bring. We started 2016 with the completion of the new Aldburg, lead by @Fireinferno13. By inheriting some textures from other packs Fire really added a very nice and shiny pearl to the already rather old and dusty Rohan region. Soon after that the Artist-lead project of Fennas Drúnin was begun and in july it was at last completed. It was not always easy with this large group of Artists, but the result is...
~The MCME Times~ #49/16 - CHRISTMAS SPECIAL
Opening statement Hello everybody and welcome to this weeks special christmas edition of the MCME Times! I hope everyone is having a lovely christmas, whether that be with family and friends, or on mcme. We have a bit of a special edition this week, (it's not really, it's just the logo that I awfully photoshopped and the date, but don't tell anyone) since I embarrassingly forgot the times completely last week, apologies for that, but on the positive note, the more information and updates for this week! But anyway, without further ado let's get into this weeks 'special' edition of the MCME Times! Whats Up? Project Progress Andrast (In Progress) - Lead: @jacenpeter Not much here as far as I know. Belfalas (In Progress) - Lead...
~The MCME Times~ #48/16 - INFINITE TEXTURES!11
Opening statement Wow, there is so much progress lately that it's getting hard to track and compile. But for the most exciting news this week, Eriol_the_Magician has somehow (idk even know anymore) found out a way for us to physically texture and use infinite blocks! For more detailed information on how this all works and is used, look down below for the texture development section. But for now here is a quick basic summary of how it works. So basically we have figured out how to edit the hit-boxes of any block, whether that be slabs, stairs, trapdoors, flowers etc.. Using the item durability, we can essentially have as many blocks as we like. But other than that, let's get into this weeks edition of the Times! Whats Up? Project...
~The MCME Times~ #47/16 - Gondor calls for aid!
Opening statement EVERYBODY STOP! Stop what you're doing right now. Ask yourself "am I a decent texturer? Do I want to help make some textures?", if the answer is yes then I want you to go to this. Seriously, I need every capable person to help make gondor textures great again! If you're already an experienced texturer, or interested in starting out and think you've got what it takes, please help out! The quicker we get these textures finished, the quicker we can start building. Anyway, welcome back to this weeks edition of the MCME Times! I will be your host for this christmas, as Mr. Fin is busy working away on his long to-do-list, he will be back again to join you as the host at around new years, in a few weeks! That's right...
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