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3D Model for railings

Fraspace5

Builds diagonally
Commoner
Credits
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XP
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Forum Title: Railings
Filename: glass.json
Resource Pack: GONDOR RP
Model description:
JSON:
Expand Collapse Copy
{
    "credit": "Made with Blockbench",
    "textures": {
        "1": "blocks/sbarre",
        "particle": "blocks/sbarre"
    },
    "elements": [
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            "name": "Element",
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            "to": [28, 0, 17.35],
            "rotation": {"angle": 45, "axis": "z", "origin": [3.5, -0.5, 17.45]},
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                "west": {"uv": [0, 0, 2, 1], "texture": "#1"},
                "up": {"uv": [0, 0, 1, 2], "texture": "#1"},
                "down": {"uv": [0, 0, 1, 2], "texture": "#1"}
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        },
        {
            "name": "Element",
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            "rotation": {"angle": -45, "axis": "z", "origin": [8.5, -1.5, 16.55]},
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            "name": "Element",
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            "name": "Element",
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            "name": "Element",
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                "west": {"uv": [0, 0, 1, 2], "texture": "#1", "rotation": 270},
                "up": {"uv": [0, 0, 2, 1], "texture": "#1", "rotation": 270},
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            "name": "Element",
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            "rotation": {"angle": 45, "axis": "z", "origin": [-3.5, 4.5, 17.45]},
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                "up": {"uv": [0, 0, 2, 1], "texture": "#1", "rotation": 270},
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            "name": "Element",
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            "rotation": {"angle": 45, "axis": "z", "origin": [-3.5, 10.5, 16.45]},
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                "west": {"uv": [0, 0, 1, 2], "texture": "#1", "rotation": 270},
                "up": {"uv": [0, 0, 2, 1], "texture": "#1", "rotation": 270},
                "down": {"uv": [0, 0, 2, 1], "texture": "#1", "rotation": 270}
            }
        },
        {
            "name": "Element",
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            "to": [23, 0, 17.35],
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                "east": {"uv": [0, 0, 2, 1], "texture": "#1"},
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                "west": {"uv": [0, 0, 2, 1], "texture": "#1"},
                "up": {"uv": [0, 0, 1, 2], "texture": "#1"},
                "down": {"uv": [0, 0, 1, 2], "texture": "#1"}
            }
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            "name": "Element",
            "from": [8, -2, 16.95],
            "to": [26, -1, 17.35],
            "rotation": {"angle": 45, "axis": "z", "origin": [8.5, -1.5, 17.45]},
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                "east": {"uv": [0, 0, 1, 2], "texture": "#1", "rotation": 270},
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                "west": {"uv": [0, 0, 1, 2], "texture": "#1", "rotation": 270},
                "up": {"uv": [0, 0, 2, 1], "texture": "#1", "rotation": 270},
                "down": {"uv": [0, 0, 2, 1], "texture": "#1", "rotation": 270}
            }
        },
        {
            "from": [20.5, -1.5, 16],
            "to": [21, -1, 17],
            "faces": {
                "north": {"uv": [0, 0, 0.5, 0.5], "texture": "#1"},
                "east": {"uv": [0, 0, 1, 0.5], "texture": "#1"},
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                "west": {"uv": [0, 0, 1, 0.5], "texture": "#1"},
                "up": {"uv": [0, 0, 0.5, 1], "texture": "#1"},
                "down": {"uv": [0, 0, 0.5, 1], "texture": "#1"}
            }
        },
        {
            "from": [20.2, 16.3, 16],
            "to": [20.7, 16.8, 17],
            "faces": {
                "north": {"uv": [0, 0, 0.5, 0.5], "texture": "#1"},
                "east": {"uv": [0, 0, 1, 0.5], "texture": "#1"},
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                "west": {"uv": [0, 0, 1, 0.5], "texture": "#1"},
                "up": {"uv": [0, 0, 0.5, 1], "texture": "#1"},
                "down": {"uv": [0, 0, 0.5, 1], "texture": "#1"}
            }
        },
        {
            "from": [-3.4, 16, 16],
            "to": [-2.9, 16.5, 17],
            "faces": {
                "north": {"uv": [0, 0, 0.5, 0.5], "texture": "#1"},
                "east": {"uv": [0, 0, 1, 0.5], "texture": "#1"},
                "south": {"uv": [0, 0, 0.5, 0.5], "texture": "#1"},
                "west": {"uv": [0, 0, 1, 0.5], "texture": "#1"},
                "up": {"uv": [0, 0, 0.5, 1], "texture": "#1"},
                "down": {"uv": [0, 0, 0.5, 1], "texture": "#1"}
            }
        },
        {
            "from": [-3.7, -1.7, 16],
            "to": [-3.2, -1.2, 17],
            "faces": {
                "north": {"uv": [0, 0, 0.5, 0.5], "texture": "#1"},
                "east": {"uv": [0, 0, 1, 0.5], "texture": "#1"},
                "south": {"uv": [0, 0, 0.5, 0.5], "texture": "#1"},
                "west": {"uv": [0, 0, 1, 0.5], "texture": "#1"},
                "up": {"uv": [0, 0, 0.5, 1], "texture": "#1"},
                "down": {"uv": [0, 0, 0.5, 1], "texture": "#1"}
            }
        }
    ]
}

Ingame Image:
Senza titolo 18.51.48.webp

2018-10-05_10.04.01.webp
sbarre.webp
16 elements
 
Last edited:
You have all elements at the same z-axis value. Because of this the textures are flickering where the iron bars are crossing each other. You can easily mend this by moving the bars running from lower left to upper right a bit in front. I believe 0.05 would be enough to avoid the flickering textures.
 
Thanks for the advice Eriol, I changed the code of the file, now it is complete I would say.
 
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