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Andrast
Current Status:WIP
Leader: jacenpeter
Co-Leader: Wroxxite
Current Status:WIP
Leader: jacenpeter
Co-Leader: Wroxxite
The Andrast post has been long overdue for an update, so far overdue I feel I need to make a whole new post for it. Alright so first thing I would like to address is the removal of villages because I still get asked about it. I removed all of the villages in Andrast and I don't plan to add them back for several reasons. First of all according to lore the Numenoreans never settled Andrast. Second, all the major cities are to the far east which usually results in most villages and farm land congregating around those areas. Plus the security of a city near by is usually an incentive for people not to leave and spread out towards unbridled areas like Andrast. That and rumors of wild primitive Druedain people in andrast would also keep people away. Also I kinda felt that Gondor needed an area that was solely based on terrain, a place where you could walk for quite a period and not run into any man made structures. Although if enough people wanted villages in Andrast I could add some back in, being that I saved all of the villages. Alright now that that is out of the way. It almost seems as though I do not have a plan sometimes because of How much I jump around when doing terrain, but I can assure you there is a plan. I have maps to prove it ! Also in my defense I jump around to keep myself interested as other terraformers should understand it can get boring to say the least being stuck in one area for extended periods of time.
Topographical Plan for North West Andrast
Though this map is not truly accurate to what I am doing (some features being smaller and some larger than what is showed) it was just simply meant to show the high planes between the mountains and the sea cliffs/valley
River Map
Map of all the planned streams and rivers on the right.
Might be a little hard to see in that picture but the main river (the Lefnui River) I plan to make it braided for one because it would look cool and second usually rivers coming off and riding directly along a range of mountains is braided because of high levels of direct sediment deposition.
Vegetation Plan
The vegetation is the only part of Andrast where I know I am going to want quite a bit of help from anybody willing to offer their services adventurers and designers alike. Part of which will be fun stuff like making forest edge bushes and trees look perfect and the rest lot of boring jobs like fixing tree bases.
ANDRAST FOREST AND VEGETATION
Now for a brief explanation for the forests and vegetation that I will need help with so I can link everyone here when it comes to doing these things so they know what I want.
Silver Fir Forests-
Silver fir forest will occur at both high and low elevations, but the epicenter of their population will occur on the larger mountains. Basically for these forests to make them look right smaller silver firs will exist where there are gaps in the main canopy as well as at the forests edge with little to no undergrowth due to the acidity of the fallen pine needles on the grounds. Taller Silver Firs in the forest will have a majority of their branches and needles only at the top while only a few will have branches surviving mid-lower trunk. Ones on the forests edge can have branches all the way down.
Examples:
Mature Scots Pines-
Old Scots Pines when growing together should have its branches start about mid way through at about 15 blocks since the average one would be about 30 blocks tall when growing next to eachother. And actually kind of as a general rule of trees especially applied to this one in particular, when trees grow closer together they tend to grow a lot taller and have branches a lot higher while when the grow away from each other like in a field they will spread their branches out instead of up and the trunk will grow less up and more out. Sometimes if not many times one side of the trunk has more branches than the other. Also the needles never grow close to the trunk, they are always secluded to the end of the branches. With mature Scots Pines undergrowth is usually small trees and bushes if any undergrowth at all.
Examples:
Beech/Cork Forests
Though I do not have cork forests listed it is kind of interchangeable with the beech areas, all I will need help with here is undergrowth, lots of ferns, bushes, and grasses. Heavier plant placement at forest edges and gaps in forest canopy. Rocks at bottom and on mountain slopes as well as near rivers.
Examples:
*On a side note I intend to continue to update this post every time there is a notable advancement in andrast just so this post doesn't fall to far behind its status.
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