This is my artist application:
http://mcmiddleearth.com/threads/gallen_fonulique.333/
I realize already that I should not have put in the SG project until it's finished. I'll probably be remaking a lot of it, but if you have some idea on how to arrange a city, that would be nice.
- Read the artist app a little better. Make an imgur album with your theme build photo's in and try to make a separate folder for each theme build.
- Make appropriate photo's for your build. For your golden perch build, it could be useful to have one more aerial view from the front.
Overall comments:
- use less torches. Not every wall, corner, slit, whatever needs a torch. Try to instead place them strategically or add windows or openings on strategic points. The houses of healing fireplace with two torches next to = overkill.
- Think about the textures on blocks your using. Stone on a lake town house that's suspended above the water with wooden poles? Could work if it had an obvious support point or has like ruined stone pillars. A leather carpet as an entrance to the golden perch? A lot of stone on a hobbit inn where hobbits don't use stone that often at all? A leather flat roof on the ceiling of the golden perch? I think I'd answer no on those questions.
- Empty interior. You seem to have problems adding a function to certain rooms or halls. The best example is in the golden perch where there is a fireplace in the center of the room with one couch in front and then against the walls, crammed tables and chairs with nothing in between. Also the fireplace at the end of a corridor doesn't seem to make much sense. Try to think which kind of rooms the building would need and then construct the exterior in function of the interior. Don't make the entrance hall the biggest thing in the build while you could have made the living room/quarters the biggest. Avoid dead end hallways/paths.
Golden perch:
First of all, the building doesn't look hobbity apart from it being half underground. Try to avoid this and choose a style which works lorewise and has a great atmosphere. Hobbits use little stone, they don't make a lot of second floors, they don't like big spaces, etc. Shape of your build isn't all that bad but the choice of blocks is not good. Don't pick leather for carpets/ceilings, don't use flowerpots as chimney ends, don't use iron pressure plates as table tops, think of what you're using.
I'd advise looking at the interior classes on the builderschool on freebuild (just typ /gm 2 and warp builderschool, class 3).
Also try to put something in front of the fireplace so you wouldn't be able to fall into the fire or touch it that easily. A fence works or a small step.
Again, LESS LIGHTS. Don't place glowstone next to a torch next to a fireplace next to a window. Ditch 3/4 of it and try to think of other stuff hobbits might use.
Try making rooms for beds. On every build the beds are a bit illogically placed either in a corner, in an open big room, placed like stables with a little wall in between. I know old hospitals did that but the houses of healing have separate rooms and so has inns.
Think about depth a bit in your buildings and use less blocks to do the same tricks. I don't know why but the inside of the inn looks very rectangular or squarish.
Laketown:
Your block choice is really weird. I already mentioned the stone but you tend to use some blocks in a weird way. One example is the wooden block with golden details on it that is used in a lot of rohan houses, you use it once and then never again or not very obviously. Why not use it in structure points or above doorways? Try to practice with different blocks and with simple designs and after they're done, add new blocks.
Lake town also doesn't have any interior and I don't think you'd have a lot of place to actually add interior. Try to change your buildings so they have functions.
Houses of healing:
The same tips for previous builds apply here more or less. I see a lot of torches, furniture in off positions, but your block choice is a lot better. I like the amount of work you put into this with making parts of the wall.
Watch out though with the garden. You made gutters next to something that resembles a sort of pebble path but it takes out the realism with it floating a bit. This is fixed easily by turning the stairs 180 degrees. Or by placing the garden 1 block down entirely so it's like a sort of courtyard.
Overall:
Don't be demotivated by these things, you do have a good eye for structures and architectural basics. Your buildings are well placed and the overall design is pretty well done. I find it weird that you sometimes make basic mistakes whilst making a very good tower for the houses of healing. I think in general, you need practice and a bit of experience with interior and adding details to the atmosphere. I'd say looking up the builderschool as some tips in there would really help you progress a lot. Don't give up!