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In Progress Dead Marshes

Xmine01

Foreman
Donor
Foreman
Media Team
~:~|~:~ Dead Marshes ~:~|~:~


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Project Leader: @Xmine01
Co-Leader: @FoolhardyFish
Project Staff: @barteldvn

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OVERALL PROGRESS AND STATE

Approximate Overall Progress Percentage: 5%
Current Progress State: Planning



INTRODUCTION

After a long period of procrastination I can finally announce the Dead Marshes project Whilst its surroundings are still very WIP we will be focusing on the marshes themselves, otherwise the project will never properly start. This project will provide many jobs or plots so we can get this done quickly and to the standards of our current builds on MCME!

We will start of with the general layout/shaping of the marshes with wool using WE, after the section is done we'll have commoners in jobs or plots go around make more detailed shapes to make it look more realistic so it later can be replaced and vegetated with WE.


BACKGROUND LORE

Source - The Atlas of Middle Earth

Gollum led the Hobbits into the nearby gully, and they crept along the stream inside.
The gully went south and east toward the Dead Marshes, and after walking the rest of that night and all of the next, they
reached the fens at dawn on March 1

The northern lands were swept by bitter eastern winds
carrying fumes from the slag mounds and from the
increasingly active Mt. Doom

The climate became arid, and the landscape was slowly denuded of its growing things. As the lands became more barren, the little
rain that fell ran off the surface of the nearby highlands and fed more and more water into the bracken
swamps. The Dead Marshes grew until they had swallowed up the graves dug after the battle of the Last Alliance



CONCEPTS

Normal Veg

Normal veg.png



Small Mounds

Small mouds.png



Dry and Low veg

Dry and low veg.png



Shrubs with Vegetation

Shrubs with veg.png



INSPIRATION

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LAYOUT

General flow of water
Frodo Path
Sections

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STATUS

Section 1
Planning: 0%
Terrain: 0%

Section 2
Planning: 0%
Terrain: 0%

Section 3
Planning: 0%
Terrain: 0%

Section 4
Planning: 0%
Terrain: 0%
 

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