The title says it all really. I was thinking, would it be possible to use data values or damage values or whatever to make all kinds of weapons and armors available in all resource packs?
Since this is a buildserver weapon and armor deterioration wouldn't be a problem because they aren't usually used for combat anyways. So I was thinking that, for instance; instead of having one armor for each of the major factions by using different armor types we could use armors with different data values and thus have tons of different armors for each faction as well as armors for factions that we currently don't have any armors for. The same goes for weapons and tools. We could have the current textures being that of the base value and then have the new ones be the different data values.
The reason I bring this up is because I find it a bit limiting to only be able to decorate armorstands with only one of five very iconic faction armors. What if the owner of the armor is a lord of his own faction or if he is just a simple town guard for a small village? They wouldn't use the armor of a different faction or full on plate-mail respectively. There could also be lighter as well as fancier versions of the current armors as well, like scout armors and royal armors. It would also stop the armor of whatever faction you're wearing to turn into dwarven armor whenever you enter Moria (for roleplay purposes).
The same goes for weapons too. Instead of having the most iconic weapon from each faction there could be variations. Like for instance; the bow could be both a regular bow, an elven bow, an orch bow and a dwarven crossbow at once and swords could be anything from clubs, staves and knives to longswords, warhammers and pikes; all ow which could have different appearances for each faction as well. Even tools could be made to look faction specific. For instance, where a human might use a woodcutter's axe an orc would use an orcish axe and a dwarf migh use a great dwarven axe or why not use a saw?
These are all just ideas for a concept though. I have no idea how or even if it could be implemented practically or not. It's just an idea I had that I felt like sharing with you all.
Since this is a buildserver weapon and armor deterioration wouldn't be a problem because they aren't usually used for combat anyways. So I was thinking that, for instance; instead of having one armor for each of the major factions by using different armor types we could use armors with different data values and thus have tons of different armors for each faction as well as armors for factions that we currently don't have any armors for. The same goes for weapons and tools. We could have the current textures being that of the base value and then have the new ones be the different data values.
The reason I bring this up is because I find it a bit limiting to only be able to decorate armorstands with only one of five very iconic faction armors. What if the owner of the armor is a lord of his own faction or if he is just a simple town guard for a small village? They wouldn't use the armor of a different faction or full on plate-mail respectively. There could also be lighter as well as fancier versions of the current armors as well, like scout armors and royal armors. It would also stop the armor of whatever faction you're wearing to turn into dwarven armor whenever you enter Moria (for roleplay purposes).
The same goes for weapons too. Instead of having the most iconic weapon from each faction there could be variations. Like for instance; the bow could be both a regular bow, an elven bow, an orch bow and a dwarven crossbow at once and swords could be anything from clubs, staves and knives to longswords, warhammers and pikes; all ow which could have different appearances for each faction as well. Even tools could be made to look faction specific. For instance, where a human might use a woodcutter's axe an orc would use an orcish axe and a dwarf migh use a great dwarven axe or why not use a saw?
These are all just ideas for a concept though. I have no idea how or even if it could be implemented practically or not. It's just an idea I had that I felt like sharing with you all.
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