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Gondor RP Update Thread [v2.4]

Finrod_Amandil

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Below is the full changelog for the 2.1. update of the Gondor pack

Color code:
Green: Fully implemented
Orange: Working ingame, but not implemented in the custom inventory yet
Black: ToDo

Slabs* (lower half only, upper halfs are used more rarely and remain itemblocks)
  • Stone slab → Powered repeater delay3 north
  • Rough dark stone slab → Powered repeater delay3 east
  • Rough red stone slab → Powered repeater delay4 south
  • Smooth red stone slab → Powered repeater delay4 west
  • Rough light stone slab → Powered repeater delay4 north
  • Rough light stone 2 slab → Powered repeater delay4 east
  • Smooth light stone slab → Unpowered comparator compare south
  • Rough dark stone 2 slab → Unpowered comparator compare west
  • Smooth dark stone slab → Unpowered comparator compare north
  • Mossy stone slab → Unpowered comparator compare east
  • Brown stone slab → Unpowered comparator subtract south
  • Dirt slab → Unpowered comparator subtract west
  • Light dirt slab → Unpowered comparator subtract north
  • Dark dirt slab → Unpowered comparator subtract east
  • Coarse dirt slab → Unpowered comparator powered compare south
  • Sand slab → Unpowered comparator powered compare west
  • Gravel slab → Unpowered comparator powered compare north
  • Red gravel slab → Unpowered comparator powered compare east
  • Rough gravel slab → Unpowered comparator powered subtract south
  • Greenish dirt slab → Unpowered comparator powered subtract west

  • Mossy large sandstone bricks slab → Unpowered repeater delay3 south
  • Mossy small sandstone bricks slab →Unpowered repeater delay 3 west
  • Smooth sandstone brick slab → Unpowered repeater delay 3 north
  • Red sandstone bricks slab → Unpowered repeater delay3 east
  • Brown bricks slab → Unpowered repeater delay4 south
  • Mossy brown bricks slab → Unpowered repeater delay4 west
  • Mossy large white bricks slab → Unpowered repeater delay4 north
  • Small white bricks slab → Unpowered repeater delay4 east
  • Mossy large light gray bricks slab → Powered repeater delay1 south
  • Small light gray bricks slab → Powered repeater delay1 west
  • Light gray brick slab → Powered repeater delay1 north
  • Dark gray brick slab → Powered repeater delay1 east
  • Mossy cobblestone slab → Powered repeater delay2 south
  • Black cobblestone slab → Powered repeater delay2 west
  • Mixed cobblestone slab → Powered repeater delay2 north
  • Red cobblestone slab → Powered repeater delay2 east
  • Brown wood planks slab → Powered repeater delay3 south
  • White wood planks slab → Powered repeater delay3 west
These slabs will have a smaller hitbox than normal slabs. To make them walkable, place cobblestone walls below the slabs, they have a hitbox which is 1.5 blocks high and thus supply the 0.5 high hitbox of slabs.

Vertical slabs (w/o roof tiles)
  • Oak planks vertical slab facing north → Oak fence gate powered closed north
  • Oak planks vertical slab facing south → Oak fence gate powered closed south
  • Oak planks vertical slab facing west → Oak fence gate powered closed west
  • Oak planks vertical slab facing east → Oak fence gate powered closed east
  • Birch planks vertical slab facing north → Birch fence gate powered closed north
  • Birch planks vertical slab facing south → Birch fence gate powered closed south
  • Birch planks vertical slab facing west → Birch fence gate powered closed west
  • Birch planks vertical slab facing east → Birch fence gate powered closed east
Roof tiles
  • Grey shingles vertical slab facing north → Jungle fence gate unpowered closed north
  • Grey shingles vertical slab facing south → Jungle fence gate unpowered closed south
  • Grey shingles vertical slab facing west → Jungle fence gate unpowered closed west
  • Grey shingles vertical slab facing east → Jungle fence gate unpowered closed east
  • Blue shingles vertical slab facing north → Spruce fence gate unpowered closed north
  • Blue shingles vertical slab facing south → Spruce fence gate unpowered closed south
  • Blue shingles vertical slab facing west → Spruce fence gate unpowered closed west
  • Blue shingles vertical slab facing east → Spruce fence gate unpowered closed east
  • Green shingles vertical slab facing north → Spruce fence gate powered closed north
  • Green shingles vertical slab facing south → Spruce fence gate powered closed south
  • Green shingles vertical slab facing west → Spruce fence gate powered closed west
  • Green shingles vertical slab facing east → Spruce fence gate powered closed east
  • Orange shingles vertical slab facing north → Jungle fence gate powered closed north
  • Orange shingles vertical slab facing south → Jungle fence gate powered closed south
  • Orange shingles vertical slab facing west → Jungle fence gate powered closed west
  • Orange shingles vertical slab facing east → Jungle fence gate powered closed east
  • Light thatch vertical slab facing north → Jungle fence gate unpowered open north*
  • Light thatch vertical slab facing south → Jungle fence gate unpowered open south*
  • Light thatch vertical slab facing west → Jungle fence gate unpowered open west*
  • Light thatch vertical slab facing east → Jungle fence gate unpowered open east*

  • Brown shingles full block → Purpur block double slab
  • Brown shingles vertical slab facing north → Dark oak fence gate unpowered closed north
  • Brown shingles vertical slab facing south → Dark oak fence gate unpowered closed south
  • Brown shingles vertical slab facing west → Dark oak fence gate unpowered closed west
  • Brown shingles vertical slab facing east → Dark oak fence gate unpowered closed east
  • Brown shingles straight stairs facing north → Hopper unpowered facing north**
  • Brown shingles straight stairs facing south → Hopper unpowered facing south**
  • Brown shingles straight stairs facing west → Hopper unpowered facing west**
  • Brown shingles straight stairs facing east → Hopper unpowered facing east**
  • Brown shingles slab (lower) → Unpowered repeater delay2 facing north
  • Brown shingles slab (upper) → Hopper unpowered facing down
  • Red shingles full block → Jungle planks double slab
  • Red shingles vertical slab facing north → Dark oak fence gate powered closed north
  • Red shingles vertical slab facing south → Dark oak fence gate powered closed south
  • Red shingles vertical slab facing west → Dark oak fence gate powered closed west
  • Red shingles vertical slab facing east → Dark oak fence gate powered closed east
  • Red shingles straight stairs facing north → Hopper powered facing north**
  • Red shingles straight stairs facing south → Hopper powered facing south**
  • Red shingles straight stairs facing west → Hopper powered facing west**
  • Red shingles straight stairs facing east → Hopper powered facing east**
  • Red shingles slab (lower) → Unpowered repeater delay2 facing east
  • Red shingles slab (upper) → Hopper powered facing down

  • Dark thatch block → Netherbrick block
  • Dark thatch vertical slab facing north → Dark oak fence gate unpowered open north*
  • Dark thatch vertical slab facing south → Dark oak fence gate unpowered open south*
  • Dark thatch vertical slab facing west → Dark oak fence gate unpowered open west*
  • Dark thatch vertical slab facing east → Dark oak fence gate unpowered open east*
  • Dark thatch straight stairs facing north → Netherbrick stairs straight north
  • Dark thatch straight stairs facing south → Netherbrick stairs straight south
  • Dark thatch straight stairs facing west → Netherbrick stairs straight west
  • Dark thatch straight stairs facing east → Netherbrick stairs straight east
  • Dark thatch outer corner stairs facing north-west → Netherbrick stairs outer corner north-west
  • Dark thatch outer corner stairs facing north-east → Netherbrick stairs outer corner north-east
  • Dark thatch outer corner stairs facing south-west → Netherbrick stairs outer corner south-west
  • Dark thatch outer corner stairs facing south-east → Netherbrick stairs outer corner south-east
  • Dark thatch inner corner stairs facing north-west → Netherbrick stairs inner corner north-west
  • Dark thatch inner corner stairs facing north-east → Netherbrick stairs inner corner north-east
  • Dark thatch inner corner stairs facing south-west → Netherbrick stairs inner corner south-west
  • Dark thatch inner corner stairs facing south-east → Netherbrick stairs inner corner south-east
  • Dark thatch inverted straight stairs facing north → Netherbrick inverted stairs straight north
  • Dark thatch inverted straight stairs facing south → Netherbrick inverted stairs straight south
  • Dark thatch inverted straight stairs facing west → Netherbrick inverted stairs straight west
  • Dark thatch inverted straight stairs facing east → Netherbrick inverted stairs straight east
  • Dark thatch inverted outer corner stairs facing nw → Netherbrick inverted stairs outer corner nw
  • Dark thatch inverted outer corner stairs facing ne → Netherbrickinverted stairs outer corner ne
  • Dark thatch inverted outer corner stairs facing sw → Netherbrick inverted stairs outer corner sw
  • Dark thatch inverted outer corner stairs facing se → Netherbrick inverted stairs outer corner se
  • Dark thatch inverted inner corner stairs facing nw → Netherbrick inverted stairs inner corner nw
  • Dark thatch inverted inner corner stairs facing ne → Netherbrick inverted stairs inner corner ne
  • Dark thatch inverted inner corner stairs facing sw → Netherbrick inverted stairs inner corner sw
  • Dark thatch inverted inner corner stairs facing se → Netherbrick inverted stairs inner corner se
  • Dark thatch slab (lower) → Netherbrick slab lower
  • Dark thatch slab (upper) → Netherbrick slab upper
*Can be walked through
**Full-block hitbox, cannot be walked up on like a stair

Trapdoors / Thin walls & floors

  • Oak planks vertical trapdoor facing north → Iron trapdoor open top half north
  • Oak planks vertical trapdoor facing south → Iron trapdoor open top half south
  • Oak planks vertical trapdoor facing west → Iron trapdoor open top half west
  • Oak planks vertical trapdoor facing east → Iron trapdoor open top half east
  • Oak planks horizontal lower trapdoor → Iron trapdoor closed bottom half south
  • Oak planks horizontal upper trapdoor → Iron trapdoor closed top half south
  • Birch planks horizontal lower trapdoor → Iron trapdoor closed bottom half bottom west
  • Birch planks horizontal upper trapdoor → Iron trapdoor closed top half bottom west
  • Brown wood planks horizontal lower trapdoor → Iron trapdoor closed bottom half bottom east
  • Brown wood planks horizontal upper trapdoor → Iron trapdoor closed bottom half bottom east

  • Large sandstone bricks horizontal lower trapdoor → Light weighted pressure plate power2
  • Small sandstone bricks horizontal lower trapdoor → Light weighted pressure plate power3
  • Mossy large sandstone bricks horizontal lower trapdoor → Light weighted pressure plate power4
  • Mossy small sandstone bricks horizontal lower trapdoor → Light weighted pressure plate power5
  • Smooth sandstone brick horizontal lower trapdoor → Light weighted pressure plate power6
  • Brown bricks horizontal lower trapdoor → Light weighted pressure plate power7
  • Mossy brown bricks horizontal lower trapdoor → Light weighted pressure plate power8
  • Large white bricks horizontal lower trapdoor → Light weighted pressure plate power9
  • Mossy large white bricks horizontal lower trapdoor → Light weighted pressure plate power10
  • Cracked large white bricks horizontal lower trapdoor → Light weighted pressure plate power11
  • Small white bricks lower horizontal lower trapdoor → Light weighted pressure plate power12
  • Weathered small white bricks horizontal lower trapdoor → Light weighted pressure plate power13
  • Smooth white brick horizontal lower trapdoor → Light weighted pressure plate power14
  • Large light gray bricks horizontal lower trapdoor → Light weighted pressure plate power15
  • Mossy large light gray horizontal lower trapdoor → Heavy weighted pressure plate power2
  • Small light gray bricks horizontal lower trapdoor → Heavy weighted pressure plate power3
  • Light gray brick horizontal lower trapdoor → Heavy weighted pressure plate power4
  • Dark gray brick horizontal lower trapdoor → Heavy weighted pressure plate power5
  • Floor pattern 1 horizontal lower trapdoor → Heavy weighted pressure plate power6
  • Floor pattern 2 horizontal lower trapdoor → Heavy weighted pressure plate power7
  • Floor pattern 3 horizontal lower trapdoor → Heavy weighted pressure plate power8
  • Floor pattern 4 horizontal lower trapdoor → Heavy weighted pressure plate power9
  • Dark gray bricks horizontal lower trapdoor → Heavy weighted pressure plate power10
  • Smooth stone brick horizontal lower trapdoor → Heavy weighted pressure plate power11
  • Cobblestone horizontal lower trapdoor → Heavy weighted pressure plate power12
  • Mossy cobblestone horizontal lower trapdoor → Heavy weighted pressure plate power13
  • Black cobblestone horizontal lower trapdoor → Heavy weighted pressure plate power14
  • Mixed cobblestone horizontal lower trapdoor → Heavy weighted pressure plate power15
Marker blocks
  • Marker accepted → Emerald block
  • Marker declined → Redstone block
  • Marker finished → Lapilazuli block
  • Marker WIP → Sponge
  • Marker comment → Diamond block
  • Marker info → Wet sponge
 
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  • All upper slabs: New placeholder is the Iron trapdoor closed top half north. Less optimal, but I need the upper netherbrick slab for the roof tiles.
    Remains, I will only use the lower netherbrick slab as roof tile, the respective upper slab which is rarely used remains an itemblock.
  • All inverted and corner stairs of red and brown shingles: New placeholder is the cactus stage15, not a lot different; I need the netherbrick stairs for the dark thatch.
  • All curtains: New placeholder is the open powered Acacia fence gate rather than the closed one, which will make them walk-through which is especially nice in crammed rooms.
  • All clotheslines: New placeholder is the open powered Acacia fence gate rather than the closed one, which will make them walk-through.
  • The candle plates on Unpowered repeater delay1 facing north/south/east/west will be merged into one blockstate on Unpowered repeater delay1 facing north. Orientation will be randomized
  • Forest floors, cloth and leather mat moved to unpowered repeater delay1 south/west/east and delay2 south/west
  • Straight white bricks wall piece moved and reduced from eight blockstates on unpowered jungle fence gate to two blockstates on unpowered closed acacia fence gate, north and east.
  • Straight light gray bricks wall piece moved and reduced from eight blockstates on unpowered spruce fence gate to two blockstaes on unpowered closed acacia fence gate, south and west
Adding the missing blocks
  • Hay bale
  • Fireworks
  • Torch
  • Lever
  • Pressure Plates
  • Sign
  • Banners
  • Redstone Torch
  • Buttons
  • Tripwire Hook
  • Bread
  • Carpet
Note: Items (Food, Tools, Weapons, Mob drops etc.) will not be added to the custom inventory, pick those from the regular inventory.
  • Balustrades in various materials (smooth stone, sandstone bricks, white bricks, light gray bricks, ???) on Anvils, orientable.
  • Torch from Moria RP (Lever)
  • New Banner Patterns
  • Grey fancy pillar (top - middle - bottom)
  • White fancy pillar (top - middle - bottom)
  • New terrain textures for Andrast @jacenpeter, @mattlego
    On hold until textures are more settled
  • (?) Wizard's staffs from Fable of the Five Wizards
    Postponed
Preview for Update v2.2.: (Coming with update to Minecraft 1.12)
  • Fix for brown brick/sandstone brick mixed blocks
  • More orientations for mixed stucco / sandstone bricks blocks
  • More mixed blocks
  • Addition of cobblestone / smooth stone mixed block
  • Multiple bed colors

I also wanna point out a very handy change Eriol made to the Architect plugin: When you are within Dol Amroth you can use the flint with right clicking to pick-block almost any block, even the ones occupying some more special blockstates which did not work previously.

Furthermore I'd like to point out @ryttyr's efforts: He added a series of mini-blocks to the custom head collections! Check them out at /warp Heads. You can get them by typing /get head <head_name>.
 
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Alright so just had some good shower thoughts and recalled an idea @Wodleth voiced, which is variants to the "fancy" pillar which is so far only available as sandstone; I will include a variant with white bricks / stone and grey bricks / stone, on the six blockstates of the chorus flower. Additionally I will move all of the horizontal lower trapdoors to the gold and iron pressure plates. They offer many possibilities in bulk use, as table plates, floor coverings (like carpets just with building blocks) and probably many more things. I can move 28 of the 38 building materials this way

Edit: Updated the changelog
 
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Unfortunately I had to give up on the idea of moving the clotheslines to non-itemblocks. The reason is that these use the mechanic of the 3D-item rendering which renders an item not just plain flat but 1 pixel thick with a nice border. This obviously is only intended to be used for items and not for blocks. I did nevertheless try to just that, but the result was buggy, the texture got derped and the rotation dismissed. Given that we won't be using tons and tons of clotheslines it's not too bad to keep them as itemblocks, the only downside is the render distance, but as they're just details this should be bearable.
4mFMFEc.png


I may fill the now unused blockstates to move some more vertical slabs or windows to normal blockstates, the downside is however that they'd be walk-through.
 
So here are the combination blocks for house walls I promised to make. I think they would be a huge improvement for realistic house walls. The bad news is that they need a lot (80!) of blockstates. For testing I used glazed terracotta, concrete and concrete powder blocks which will be introduced with mc 1.12. I don't know how many full block states are free in Gondor2 rp, but quite sure there are less than 80. So we will need to wait for 1.12 to make full use of this.

large_small_brick_combi.png
This one is a bit special, I made four orientations with a backside which is not symmetrical as you would expect for a cornerstone. The reason is visible at the right. In this way you can also use this block in the middle of a wall and the wall does look the same from backside.

deco_corner.png
Combination of horizontal deco blocks with cornerstones. Each one orientable in four directions.

light_dark_brick_combi.png
Combinations of light and dark small bricks. All are a bit diagonal, two blocks have more dark bricks at the bottom and the other two blocks have some more at the top part. Both blocks are orientable in 4 directions. Back side of the wall looks the same.

lime_stucco_combi.png
Material combination blocks with sandstone and lime hardened clay (in 1.12 called terracotta) stucco. Sum of 16 block states.

pink_stucco_combi.png
Material combination blocks with sandstone and pink hardened clay (in 1.12 called terracotta) stucco. Sum of 16 block states.

blue_stucco_combi.png
Material combination blocks with sandstone and blue hardened clay (in 1.12 called terracotta) stucco. I chose this as there are already special blocks for this colour in Gondor2 rp. Sum of 16 block states.

light_blue_stucco_combi.png
Material combination blocks with sandstone and lime hardened clay (in 1.12 called terracotta) stucco. I chose this colour too as there are already special blocks for it in Gondor2 rp. Sum of 16 block states.

All blockstate, model and texture files are in the attached zip file.
 

Attachments

  • Gondor2WallAdditions.zip
    154.5 KB · Views: 376
For cloth lines - cannot you use only 2 panes? One for empty line and one for clothline with randomized textures on it.

I think I have done same thing in Eriador pack <flags under one of panes>
 
@Despot, panes don't have that great 3D rendering.

Also I really don't see any problem to use item blocks here. Clothlines between the houses will hardly be notice to vanish in 70 blocks distance


@Finrod_Amandil, any more texture ideas? :D :D :D
I'm now working on the small sandstone brick textures, they need more variation especially the mixed in larger bricks.
 
@Finrod_Amandil, any more texture ideas? :D :D :D[/QUOTE]
Maybe some ideas for what we will do with the 16 beds we'll get. So some more beds and some other things that can use this hitbox, low tables, benches or even some sort of building blocks...
 
I wonder if this was a good idea...
mQRVbPF.png

Well anyway, lighting chimneys (and other things...) should be no problem now
 
Alright I am drawing a line here and closing this v2.1 update. The few breadcrumbs which I didn't include in this update will probably follow with the next update.

I will contact q to update the pack download links, as well as making a Resource so you can download it manually. For those who want to try it out right now can download it from Github: GitHub - MCME/Gondor-2: The revamped Gondor pack. Please note that the inventories will not work until q has update the serverside packs.

For those who want to know exactly what changed in the update can check out the full rundown of file changes: v2.1 update · MCME/Gondor-2@461c954 · GitHub

To @Thijs1801: All itemblocks that have been moved to a regular blockstate need replacing. After the update they will be look like blocks with this texture:
qo1YVmZ.png
To find out what the block represented before the update simply load an older version of the RP, so don't throw away the older version yet!

If there's any bugs, further suggestions or questions about this update, please voice them here.
 
For cloth lines - cannot you use only 2 panes? One for empty line and one for clothline with randomized textures on it.

I think I have done same thing in Eriador pack <flags under one of panes>
I don't think it matter whether I use the fence gates or the glass panes, the reason why I want to keep it as itemblocks is because there's this nice feature that items are automatically rendered 3D instead of completely flat which looks really nice for the clothlines. I tried porting this to the fence gates but it didn't work properly, if I moved it to glass panes the result would probably be the same.
 
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