Considering that Lond Daer started out as a harbour city for shipping logs to Numenor some of the oldest buildings would probably have been wooden houses as that would be the by far most common building material. Obviously nothing of these wooden houses would have survived into the third age but it's an interesting historical point nonetheless I think.
If we consider that we can make some regions fully grown with trees and green and on the ground to have armor stands with peace of metal, spoon or some small stuff and only that to says there was a house. But with stone base overgrown with vegetation will look definitely better
If we consider that we can make some regions fully grown with trees and green and on the ground to have armor stands with peace of metal, spoon or some small stuff and only that to says there was a house. But with stone base overgrown with vegetation will look definitely better
I agree but if we count that there will not be really a reason to build something there. So 1 from 5 houses maybe to have something little sticking from the ground. But we will probably use a stone base just because it will be a pretty boring place.
If it is several thousand years old, you should only build hills and roofs of houses, and some capitals on the ground. It should look more like a forest with a series of hills and roofs than a ruind city with a lot of bases that are remaind from houses.
One could also imagine that the Dunlendings would shun LD, if they were aware of it. Compare the attitude of Bree-men to Fornost and the other old Arnorian sites: they might think it is haunted or just bad or whatever. We also know from the story of Agar and Udul a little bit about how Numenorians and indigenous people interacted. I don't know if cultural memory actually lasts thousands of years, but it supports the idea that they would avoid the area and anything related to Numenor.
Tolkien Gateway: Tal-Elmar (chapter) said:
In the time of the tale the "Go-hilleg" or "High Men of the Sea", as Númenóreans were called, were greatly feared, because they attacked and plundered those who dwelt on the shores of the sea and it was told among the people of Agar that they brought the captives onto the ship with the black sails, where they were kept until either slaughtered and eaten or sacrificed to the Dark.
Roman or Greek is better, because Numenor is inspired by Atlantis and Atlantis is a Greek/Roman myth. Also byzanyine style is quite similar to the italian style which we used a lot in southern Gondor. So something like Roman/Greek ruins could be more intresting.
Of course, but major building complexes like the palace, the keep and some other big buildings will still have some parts left, as they're the most sturdy.
Also byzanyine style is quire similar to the italian style which we used a lot in southern Gondor. So something like Roman/Greek ruins could be more intresting.
Númenorean architecture is a more advanced than Gondorian architecture. Most Roman architecture (and all Greek architecture) is less advanced than Byzantine architecture. Whatever is left of Lond Daer should look more advanced, larger and more organized than what we have in Gondorian cities imo.
Gondorian architectural characteristics by RubenPieterMark I made this guide to help me, and other people working with Gondor architecture, to orientate in the blurry field of Gondorian architecture. Our image of Gondorian architecture is mainly based on Minas Tirith in Peter Jackson’s Lord of ...