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- XP
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This is a system that I have designed (with the help of some collaborators) to increase player participation of events and activities in MCME. This system will encourage players to do contribute to the server which will, ultimately, boost server progress and increase community engagement. New players will also stick around for longer if they have something to work towards rather than just build and explore the map which gets boring after a while. All parts of this suggestion are merely baseline ideas that can be tweaked and altered as the community desires.
MCME Levels
+30000 xp per large project successfully led
+5000 xp per project that you help with when it's completed
+5000 xp for getting a rank upgrade
+1500 xp per texture/model created
+1000 xp for getting a new badge
+1000 xp for implementing a new update (development)
+500 xp per music created
+500 xp per video worked on
+300 xp per times worked on
+250 per poster/social media content worked on
+250 xp per plotsquared build accepted
+250 xp per plotsquared build voted on/given feedback on
+200 xp per project plot completed
+100 xp for helping in a job (as well as +1 xp per minute spent in that job and an additional 100 xp for running the job)
+100 xp per relic found (these will be scattered around the map but you can only collect the xp from them once, however everyone will be able to collect xp from each relic)
+50 xp per kilometer walked
+50 xp per tour participated in (an additional +1 xp per minute that you run a tour if you're the tour guide)
+25 xp per pvp game participated in (an additional +10 for winning and +50 for every pvp session that you run as long as it's 30 minutes or longer)
+20 xp per kilometer flown
+10 xp per minigame participated in (an additional +2 xp for running the minigame)
+5 xp per report accepted
+5 xp per welcome message sent (identified by keyword "welcome", but has a cooldown time of 5 minutes)
+2 xp per minute played (this will have a multiplier where you get + 0.1x xp per minute for every month of playtime that you have, which makes it slightly easier for players who have been around for longer to level up, for example, players with 1 month of playtime will get 2.1 xp per minute, but players with 5 months will get 2.5xp per minute)
+1 xp per 10 times you say mellon in chat (5 min cooldown period to prevent spam)
-30 xp per time afk kicked
+4000 bonus xp every 10 jobs that last 30 minutes or longer
+3000 bonus xp for every 20 relics found
+2500 bonus xp for every 200 kilometers walked
+2500 bonus xp for every ten plotsquared plots accepted
+2500 bonus xp for every 20 normal project plots accepted
+1000 bonus xp for every 200 kilometers flown
+1000 bonus xp for every 10 tours
+500 bonus xp for every 30 minigames
+300 bonus xp for every hour spent in pvp
Your level prefix could be displayed in front of your name when you chat as well as in the tablist, or it could only appear when you hover over someone's name in chat, and it will change colors every 100 levels starting with a gray prefix, then white, yellow, orange, green, purple, blue, red, light blue, black, rainbow (level 1000)
1000 xp per level
Perk Ideas:
Level 10 - Dog pet
Level 25 - Access to larger plotsquared plots
Level 50 - Access to more plot music options while in plotsquared
Level 100 - Access to the parkour plugin
Level 200 - Access to other enchantments
Level 300 - Leggings of jumping
Level 500 - Boots of speed
Level 1000 - Block-morph ability
Veteran Status:
When you're a veteran the music plugin follows you around so people hear the music of your choice when they get within 50 blocks of you. You also unlock a glowing outline and particles. Veteran is unlocked at level 600 and you can start working toward new pieces of music, new glowing outline colors, and new particle effects after unlocking it.
Moderators will have the opportunity to apply for the XP Master Badge which will allow them to give/take away XP for the things that can't be implemented into the game such as completed textures, and they will be able to take XP away from rule breakers. This is a work in progress idea, but it is the FUTURE of MCME and MCME will thrive with a 60 average player count and progress will increase exponentially when this idea is implemented!
Let me know if you have any suggestions!!!!!!!!!!
MCME Levels
+30000 xp per large project successfully led
+5000 xp per project that you help with when it's completed
+5000 xp for getting a rank upgrade
+1500 xp per texture/model created
+1000 xp for getting a new badge
+1000 xp for implementing a new update (development)
+500 xp per music created
+500 xp per video worked on
+300 xp per times worked on
+250 per poster/social media content worked on
+250 xp per plotsquared build accepted
+250 xp per plotsquared build voted on/given feedback on
+200 xp per project plot completed
+100 xp for helping in a job (as well as +1 xp per minute spent in that job and an additional 100 xp for running the job)
+100 xp per relic found (these will be scattered around the map but you can only collect the xp from them once, however everyone will be able to collect xp from each relic)
+50 xp per kilometer walked
+50 xp per tour participated in (an additional +1 xp per minute that you run a tour if you're the tour guide)
+25 xp per pvp game participated in (an additional +10 for winning and +50 for every pvp session that you run as long as it's 30 minutes or longer)
+20 xp per kilometer flown
+10 xp per minigame participated in (an additional +2 xp for running the minigame)
+5 xp per report accepted
+5 xp per welcome message sent (identified by keyword "welcome", but has a cooldown time of 5 minutes)
+2 xp per minute played (this will have a multiplier where you get + 0.1x xp per minute for every month of playtime that you have, which makes it slightly easier for players who have been around for longer to level up, for example, players with 1 month of playtime will get 2.1 xp per minute, but players with 5 months will get 2.5xp per minute)
+1 xp per 10 times you say mellon in chat (5 min cooldown period to prevent spam)
-30 xp per time afk kicked
+4000 bonus xp every 10 jobs that last 30 minutes or longer
+3000 bonus xp for every 20 relics found
+2500 bonus xp for every 200 kilometers walked
+2500 bonus xp for every ten plotsquared plots accepted
+2500 bonus xp for every 20 normal project plots accepted
+1000 bonus xp for every 200 kilometers flown
+1000 bonus xp for every 10 tours
+500 bonus xp for every 30 minigames
+300 bonus xp for every hour spent in pvp
Your level prefix could be displayed in front of your name when you chat as well as in the tablist, or it could only appear when you hover over someone's name in chat, and it will change colors every 100 levels starting with a gray prefix, then white, yellow, orange, green, purple, blue, red, light blue, black, rainbow (level 1000)
1000 xp per level
Perk Ideas:
Level 10 - Dog pet
Level 25 - Access to larger plotsquared plots
Level 50 - Access to more plot music options while in plotsquared
Level 100 - Access to the parkour plugin
Level 200 - Access to other enchantments
Level 300 - Leggings of jumping
Level 500 - Boots of speed
Level 1000 - Block-morph ability
Veteran Status:
When you're a veteran the music plugin follows you around so people hear the music of your choice when they get within 50 blocks of you. You also unlock a glowing outline and particles. Veteran is unlocked at level 600 and you can start working toward new pieces of music, new glowing outline colors, and new particle effects after unlocking it.
Moderators will have the opportunity to apply for the XP Master Badge which will allow them to give/take away XP for the things that can't be implemented into the game such as completed textures, and they will be able to take XP away from rule breakers. This is a work in progress idea, but it is the FUTURE of MCME and MCME will thrive with a 60 average player count and progress will increase exponentially when this idea is implemented!
Let me know if you have any suggestions!!!!!!!!!!
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