So
@JordD04, Here my Connect 4 design:
- I used stained glass blocks for multiple reasons, they have easily distuingishable colors, they have a texture with a fram around it which solves the problem you mentioned when i wanted to remove your solid wooden frame, and lastly you can even see your opponent a bit through the game board even if its already full.
- The normal/light wooden blocks on the game board match the blocks the buttons are on so that its easier to find out which button to press for a certain column.
- The buttons are now placed on the same side of the player as the game is, so you dont have to turn around anymore.
- stained glass blocks on your stage aswell as on your side of the board have your glass color, for the case you shouldnt be sure which color is yours.
- When pressing a button, a falling sand entity with the TileID and Data of the matching stained glass. So what you see is that a glass block appears above the game (with the right color) and then falls down into the board and turns into a solid block when it reaches the bottom.
- The stage is non-flying people firndly
- The board has to be reset manually as in 1.7. the /fill command does not exist yet (If you want i could still do it with 42 command blocks each resetting one field)
Technically i kept it really simple, only one single command is needed:
/summon FallingSand 319 18 -317 {TileID:95,Data:14,Time:1} (for spawning a red glass in the most left column [lower pic])
more common:
the coords 319 18 -317 change slightly, the TileID:95 means Stained Glass, Data:14 is the color (14 for red, 1 for orange) and Time:1 says that the entity should fall down and then turn into a solid block
I kept the design also fairly simple but i can make it look better when you wish me to do so
So if you're interested to get that thing, just tell me how you want it (world file / WE schematic) or/and if you have any more things i should change