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Every fan who has seen the films or read the books knows of the ancient city of Minas Ithil, the Tower of the Moon. Once it was captured by the Witch King of Angmar into Minas Morgul and given to him as a gift from Sauron himself, it served as a base of operations for The Nine before they set out to find the One Ring in the Shire. The once glorious and brilliant city of Minas Ithil was corrupted and twisted into a dark image so vile that Aragorn himself demanded the city be destroyed after the War of the Ring.
This city stands as a gateway into Mordor and one of the most interesting locations in all of the Middle Earth mythos, having housed a Palantiir in its lofty tower before the Dark Lord claimed it for his own. However, unlike many places such as Minas Tirith, Rivendell, or even Osgiliath, readers and watchers alike only see this city mentioned a few times, and are only told of what it appears to be. Very rarely in any media do fans get to see inside the corrupted city of men, and with that project due to be updated in the future, this is the perfect time to decide what form the renovation will take. This post is intended to inform the reader about the possibilities of the source of the construction, and provide a place to discuss the benefits or detriments of each.
Firstly, there is how it appears in the books/films: A dark and imposing tower lit by a ghostly green light. A long bridge leading to a massive gate and its black spire rising into the night sky. This is certainly the most iconic interpretation of the city and the one that people are most likely to recognize, and is probably closest to how Tolkien envisioned it himself. From the outside, this would be an absolutely unmistakable sight, but it leaves very little direction for how the interior should be planned. Taking the outline of the external structures into consideration, it leaves a very messy and close quarters structure for buildings to be placed, and therefore may be difficult for planning an interior cityscape.
Second, there is the interpretation from the popular video game Middle Earth: Shadow of War. This game is notorious among Tolkien purists for playing volleyball with the lore of Middle Earth. Many people rightly shy away from the game’s interpretation of different elements of Mordor, but I believe that this version of the city would be the best and easiest to put into a building project. Each section of the city is sectioned off from the other, making building each area fun and tidy. It even features a large arena in the Eastern part of the City, perfect for hosting events or duels. Each part of the city is heavily detailed in the game itself, so to use the game as a reference point would be Child’s play. Despite this, the fact that the design comes from a game which changes up the lore so drastically may make members of the server chafe at using it as a reference point for something that is such a major part of the mythos of Middle Earth and a massive part of the server at large.
Third, there is the version from the ever-popular MMO Lord of the Rings Online. This city is more vertical and streamlined for a large group of people, so going with this design may make it better equipped to handle events and PVP Battles such as Sieges. It may also make things easier on the builders, as the version of the city from Shadow of War is very detailed, whereas the one from Lord of the Rings Online does not require such attention to detail, and the vertical style of the city can save room for other projects nearby, such as the Pass of Cirith Ungol. This may be appealing to some builders and to the people planning this project, but again: it is a non-canon interpretation, which will inevitably drive some people away.
And finally, the builders and planners of the server may choose to simply take what information they can from official sources and plan a custom layout of the city for the server. When official sources fail, interpretation is often the route that is chosen to shore up the holes, and this could be an excellent way for all of the best planners to come forth with a cityscape that would be truly unique to the server and to the community itself. Since there is no official plan for the interior of the city as far as the lore is concerned, it could be whatever the team desired it to be.
I trust that this article has been informative and has given you many ideas about how this project could proceed. I encourage you to comment your thoughts as well as vote on the poll for which of the four ideas you support. Please note that this is not an official poll. This is just a place where ideas and opinions can be shared. Thank you very much for your attention.
This city stands as a gateway into Mordor and one of the most interesting locations in all of the Middle Earth mythos, having housed a Palantiir in its lofty tower before the Dark Lord claimed it for his own. However, unlike many places such as Minas Tirith, Rivendell, or even Osgiliath, readers and watchers alike only see this city mentioned a few times, and are only told of what it appears to be. Very rarely in any media do fans get to see inside the corrupted city of men, and with that project due to be updated in the future, this is the perfect time to decide what form the renovation will take. This post is intended to inform the reader about the possibilities of the source of the construction, and provide a place to discuss the benefits or detriments of each.
Firstly, there is how it appears in the books/films: A dark and imposing tower lit by a ghostly green light. A long bridge leading to a massive gate and its black spire rising into the night sky. This is certainly the most iconic interpretation of the city and the one that people are most likely to recognize, and is probably closest to how Tolkien envisioned it himself. From the outside, this would be an absolutely unmistakable sight, but it leaves very little direction for how the interior should be planned. Taking the outline of the external structures into consideration, it leaves a very messy and close quarters structure for buildings to be placed, and therefore may be difficult for planning an interior cityscape.
Second, there is the interpretation from the popular video game Middle Earth: Shadow of War. This game is notorious among Tolkien purists for playing volleyball with the lore of Middle Earth. Many people rightly shy away from the game’s interpretation of different elements of Mordor, but I believe that this version of the city would be the best and easiest to put into a building project. Each section of the city is sectioned off from the other, making building each area fun and tidy. It even features a large arena in the Eastern part of the City, perfect for hosting events or duels. Each part of the city is heavily detailed in the game itself, so to use the game as a reference point would be Child’s play. Despite this, the fact that the design comes from a game which changes up the lore so drastically may make members of the server chafe at using it as a reference point for something that is such a major part of the mythos of Middle Earth and a massive part of the server at large.
Third, there is the version from the ever-popular MMO Lord of the Rings Online. This city is more vertical and streamlined for a large group of people, so going with this design may make it better equipped to handle events and PVP Battles such as Sieges. It may also make things easier on the builders, as the version of the city from Shadow of War is very detailed, whereas the one from Lord of the Rings Online does not require such attention to detail, and the vertical style of the city can save room for other projects nearby, such as the Pass of Cirith Ungol. This may be appealing to some builders and to the people planning this project, but again: it is a non-canon interpretation, which will inevitably drive some people away.
And finally, the builders and planners of the server may choose to simply take what information they can from official sources and plan a custom layout of the city for the server. When official sources fail, interpretation is often the route that is chosen to shore up the holes, and this could be an excellent way for all of the best planners to come forth with a cityscape that would be truly unique to the server and to the community itself. Since there is no official plan for the interior of the city as far as the lore is concerned, it could be whatever the team desired it to be.
I trust that this article has been informative and has given you many ideas about how this project could proceed. I encourage you to comment your thoughts as well as vote on the poll for which of the four ideas you support. Please note that this is not an official poll. This is just a place where ideas and opinions can be shared. Thank you very much for your attention.