Opening statement
So, once more, I am really sorry for not being able to delight you with a regular edition of the Times this week! As small compensation I can present you a short breakdown of the staff meeting we had last saturday. I happily invite you to voice your opinion on the mentioned matters, or even bring forth an all new topic you would like to voice your stance on! Everyone's voice, regardless of the rank, counts the same to me, as long as it is a seriously meant statement, so speak up!
Summary of the 20th MCME Staff Meeting
- Guides
As some of you might agree on, is that the Guide rank in it's current state does not live up to it's full potential. In this meeting we gathered and quickly discussed some new ideas to give the Guide rank a new twist and potentially improve it.
The discussed ideas were:
Bring the perms of Artists and Guides closer to each other:
A reasonable amount of Guides of the present and the past had to decide on either serving as a Guide or an Artist, while in fact they rather would have performed the tasks of either rank. Thus the idea was brought up to grant either rank some perms and tasks of the other, such as giving Guides build perms, which can be used to build simple things handed out by Designers, or have Artists sporadically host minigame events and similar.
The main downside of this idea, and the reason why we won't focus on this for now, is, that this would mean that future applicants of either rank would have to prove skills of both ranks, which obviously makes getting them harder.
Give Guides access to the Job plugin:
As Guide's anyway have to prove social skills to be able to make successful tours, the idea is not far away to allow Guide's to host build-wise simple jobs on a regular basis.
Temporary Foremen:
A third idea was to introduce a new staff rank, which might be called Foreman, as it would be very similar to the former Foreman rank whose main task was hosting jobs. The special twist about this idea was, that always only one Artist and Guide each would hold the rank, and having to step down again after one or two months. The idea behind that was, that the limited timeframe would inspire the rank holders to be very active during that period, and host a good number of jobs while having that rank.
We decided to focus on the idea of the temporary Foremen for now. Please be aware that so far it only is an idea, and I did not yet get to spelling out the specific identifications, or discuss with q about the technical aspects of it, so don't reckon with this within a few days yet!
- Artist Jobs List:
Last Staff meeting we decided to establish a new experimental way of getting jobs into Artist's hands. That was through a Google Spreadsheet, namely the Artist Jobs List. In the meeting we had to state that the list was used only rarely since it's creation, and due to the only limited interest of the Designers to use this tool, we will not continue this.
- Textures / Plugin changes overview:
Eriol and I summed up the recent technological projects. If you want to learn more you can find an almost complete summary in the MCME Times #44: ~The MCME Times~ #44/16
- Project reviews:
Lastly I presented my recent project reviews, mainly I just noted some rather detailed feedback to the project leaders.
Unfortunately I have to bring you the message of Enforcer @Milarwen having stepped down due to personal reasons. We really hope you find the strength to return to MCME soon again!
Additionally, @SmaugJuice, who has been on a trial period as Guide over the past weeks, has now been promoted to a permanent Guide, as has been decided by the Guide meeting which also took place last saturday.
Additionally, @SmaugJuice, who has been on a trial period as Guide over the past weeks, has now been promoted to a permanent Guide, as has been decided by the Guide meeting which also took place last saturday.
Closing statement
“Great minds discuss ideas. Average minds discuss events. Small minds discuss people.”
- Henry Thomas Buckle