Alright Dahl here's some feedback.
Your trial build is not yet up to standards so I'm afraid I will have to decline it. On top of that I will not give you any new trial build because I think you'll learn much more and much quicker from doing multiple builds rather than sticking to one.
General layout
- The walls are way too curved. Building walls curved is rather difficult compared to building them straight, on top of that it requires more material
- The towers are placed quite randomly whilst the gate seems unprotected, you can even get on top of the wall above the gate.
- Most of the wall is not accessible
- The courtyard is way too big for the size of the fortress, it's useless to have that much open and unused space. Either you make it smaller by making the walls around the building smaller, or you make the main buildings bigger/add more buildings.
In general it doesn't seem like a fortress made to defend something, nor like a fortified house of some noble family or something like that.
Details
- The walls, the towers, the buildings all have the same colour and random mix, which makes them all look the same.
- The paths are all dirt, I'd most likely expect at least some stone paths or parts of the courtyard.
- The ground vegetation is way too messy and random. (don't use the crops on grass or dirt, they should only be used on stone, way too many different types of plants but also used too little, pretty much every grass block needs grass on top if it)
- Organize the blocks in your wall designs, add a gradient of some sort to make them more interesting and add some sense of scale.
- Don't add unnecessary lights/torches in unrealistic places.
- The spires with the flags look odd and way to tall.
Interior
- In general I'd refer to this
Artist applicants guide
- Never have unsupported ceilings, if they're stone they need arches and pillars, if they're wooden they need beams.
- Don't fill every room with random crates and other stuff
- Again no need to add torches in every room
- Don't make stone furniture
Phew that was a long post, I hope you keep this stuff in mind when building. I think you should try to use way more real life concepts. Don't continue adding to this build, you'll be much better off starting new stuff.