As a side note to this, remember that a pre-medieval manhole like those of the Roman era would quite likely have looked vastly different from our modern ones.Can somebody texture me a manhole cover for the sewers of DA?
How do you imagine this though? Talking about getting inside the sewers. Using a full block would block it off obv. Why not just keep the trap doors, isn't this exactly the purpose of trap doors?
U could work with the new 1.13 pack, because there we have more trapdoorsI can take a crack at that manhole. Pun intended.Im at work now bit ill give it a shot when i get home.
Why don't you just increase your brightness?
But tents use the slanted tracks. That's a different model is it not? And why not make those ropes 3d as well? All you'd have to do is angle the rope model (which I assume would just be a long thin cuboid) 45° and you have 3d slanted ropes as well.I thought about a rope model when I made textures for Gondor 2 RP. Would be simple for ropes in that screenshot. But things become complicated when you want to use them for stuff like tents. So we didn't implement it.
Still a good idea imo.